Category Archives: Games

Video games, role-playing games, cards, wargames, board games: Anything you can play to kill some time and maybe make a couple of friends.

Rebarbative Rally

I’m lazy today but I want to update. This sounds like a job for…

Bullet Points

  • I attended a corporate meeting in San Francisco today. It was an hour bus trip (one-way) with some company provided snacks of dubious quality as an incentive. Unlike the Microsoft company rallies you see in famous internet clips, this was less of a pep rally as a sort of drab, state-of-the-company report. Turns out, the state of our company is “pretty okay, probably.” Inspiring!
  • I’ll count it as acceptable that the Sharks managed to draw a tie from the opening road games in their series. That basically puts them in a best-of-five with home ice advanatge. What I don’t find acceptable is the officiating so far in the series. It’s not that they call too many penalties (although I’d prefer a lot fewer, thanks) it’s more that they are so mind-numbingly inconsistent with them. Both ways. Each team has alternated in the young series from penalty box parade to getting away with murder. The series is tied but I’d basically give both games to the refs had the Predators managed to make the game yesterday even remotely interesting. As it is I’d say the Sharks were robbed of any legitimate chance to win on Friday and the Preds had the wind sucked out of their sails by a bunch of really random calls on Sunday. Going forward with the series I really hope these refs can get out of the way and let the teams decide who wins.
  • I caught Silent Hill on Saturday with HB since both of us are pretty big fans of the game(s). The movie wasn’t preview screened for critics (bad sign) and got a lot of bad reviews from those who made the effort to give it a rating. I don’t necessarily disagree with some of the criticisms (bad dialogue, some questionable acting, too much/not enough exposition) but I think considering the source material games are basically incomprehensible as well and horror movies aren’t exactly the place to go to see fine Academy Award-worthy performances that it did what it was trying to do pretty admirably. At the very least I was entertained for a couple of hours. I can’t exactly recommend it, but I wasn’t sorry to have seen it. What I was sorry about was spending $4.00 for a small diet soda that tasted like regular soda that had been sitting in melted ice for about eight hours.
  • I went over to HB’s place on Friday to catch the game and while I was there I tried to do a bit more work on the network I messed up. I was able to determine that their net connection was fine by plugging the ethernet cable right into my laptop so with no other troubleshooting steps revealing any useful information I diagnosed the AirPort Express as having some sort of issue; possibly a faulty ethernet connector. After we caught the movie we headed over to the nearest Apple store for our appointment at the Genius Bar to have it looked at. The Genius plugged it in and it worked fine for him which left us back at square one. I had to take Nik out to Whimsy‘s place for some tea party/Mary Kay pusher meeting so I couldn’t follow through with the new info, but HB called and said that he got home and just unplugged everything and plugged it all back in and stuff started working again so the final diagnosis is: Who knows? Man I love computers.
  • We caught the end of The Next Food Network Star last night and Guy won, which is what I was hoping. The funny thing is, I don’t know that I’d actually watch his show or not because I get kind of tired of generic in-studio cooking shows, but at least that unpleasantly-shaped, uncomfortably effeminate goofball Reggie didn’t win. Seriously, dude, dry up the waterworks. Even the chicks weren’t as weepy as you.
  • I picked up Indigo Prophecy for the XBox over the weekend as well. It’s a very curious game that I knew only from a comment made by a friend and the description on the back of the box so I had very few preconceptions going in. It works like an adventure game, mostly, where you wander around and try to figure out what to do. Usually it isn’t too hard to determine and the story is cinematic and intriguing enough to keep you pushing along, trying not to get stuck up in the game so the story can fight its way out. The strange thing is that all the “gameplay” elements are very abstracted from the action on the screen, such that action sequences are handled via a series of rythym game-style follow-the-leader joystick movements. In this way it’s kind of like Dragon’s Lair, which is sort of unfortunate because it kinda pulls you out of the action and forces you to think about something other than what your avatar is actually doing. It works in certain cases like when playing a guitar (the rythym element makes logical sense there) but when fleeing from a horde of mutated insects or kickboxing a punching bag it feels divorced from what the character is actually doing. Also failing in certain tasks merely ends the game forcing a restart which, for a game that is trying really hard to be an interactive movie, feels forced and simply reminds the player that—despite the sheen of freedom—they really are still on a rail. What’s almost the most frustrating is that I’m really interested in the story but I feel like I’m being needlessly thrust into interaction where it doesn’t add to the enjoyment. I’d almost rather be watching Indigo Prophecy: The Movie than guiding these characters through their morning shower routines and whatever.
  • Nik and I stopped by the mall for a bit yesterday so I could look for a plain black zip-up sweatshirt now that the weather is finally threatening to get nicer. My agitation at being shut down in this endeavour has led me to a brilliant business idea: Normal Clothes. I’d sell plain T-shirts without any Socially Inexcusable If Spoken Aloud and Largely Offensive Statements Played For Laughs Because They Appear On a T-Shirt; clothing that doesn’t force one to become a walking billboard; jeans that don’t cost enough to dent the National Deficit and seasonal clothing available year-round because weather doesn’t really care about our human calendars. Okay so maybe as a business it isn’t brilliant, but if such an establishment existed, I’d be their #1 customer.
  • I did find a pair of sunglasses that were relatively cheap. Of course, they were broken and I had to take them back.
  • Whomever said that shopping was therapeutic does not own a dictionary and clearly mistook “therapeutic” to mean “capable of inducing suicide.”

No Gnus is Good Gnus

CALIFORNIA—Law enforcement officals noted today that a stolen 1997 Saturn SC2 was found only a few miles from the scene of the crime, parked near an elementary school. It is reportedly in rather good condition, parked with the doors locked. It has been towed to an undisclosed location for review by the owners’ insurance adjuster.

Short Attention Span Theat—Hey, Who Has Some Gum?

  • So I caught the Sharks game on Saturday with HB, which was a lot of fun. Afterward we convinced Nik and Gin to drive out and meet us at Lister and Whimsy’s pad with a cameo by RR for a fairly raucous but tasty trip to a local steakhouse.
  • So, Saturday was the second game I managed to attend this year. Jonathan Cheechoo scored a hat trick at the game I went to see for my birthday back in January. Cheechoo scored a hat trick on Saturday, too. I’m only saying.
  • Sadly after Saturday’s winning performance and eighth victory in a row, they basically rolled over on Monday for the Kings whom they most certainly could have beaten. Yeah, the game didn’t matter for much and no one wants to go out with an injury in a “pointless” game (anyone else get kind of jittery when Cheechoo went down from that collision?) but getting shut out? Not a good note to start the postseason on, I’m afraid.
  • So Thornton and Cheechoo managed, despite getting blanked by the Kings, to take home some league hardware for points and goals scored, respectively. Congrats to them both as I think they very much deserved to win. I doubt Thornton will be able to shine bright enough for the east coasters to have a legitimate shot at the Hart trophy for league MVP, but we can all rest assured that he is the most valuable player, trophy or no.
  • You know, ever since I saw Waking Life I’ve thought that animation-over-film is a very nifty effect. Check out the trailer for the upcoming film A Scanner Darkly and tell me that doesn’t look super rad.
  • I rented Tomb Raider: Legend over the weekend. Of course by weekend I mean “Monday I took off because I couldn’t stomach the thought of working another five days in a row,” but whatever. I beat the game in a day which suggests that the game is way too short (which it is) but does not suggest much about the quality of that brief experience. Overall I’d say Lara has her mojo back, although the combat needed more slow-mo effects than the one or two moves that provided it because those involved getting all up in some thug’s face (putting one scantily-clad adventurer in rather perilous circumstances). The story was a bit hard to follow since I haven’t completed a Tomb Raider game… uh… ever, I think. And I haven’t even picked one up since the Sega Dreamcast days so, you know, it’s been a couple of weeks. The fun factor of the puzzles and the visuals are quite nice but I really feel sorry for anyone who actually dropped the coin on the game. Ten hours. At most.
  • Beating TRL so quickly got me thinking about the sweet spot for game purchases. Basically it’s like this: Either you buy a game hoping you’ll play it for months and months and never really bother trading it in (lots of sports games fall into this category, as do really good multiplayer games like Counter-Strike and Halo 2) or you hope that you buy a popular game and manage to push through it in a reasonably short amount of time—but not so short that you would have been better served just renting it. For example, a $50 game will, within about a month of release, get you maybe $35 in trade-in value. Which means you take a $15 hit from buying the game. If you can make up that amount of gameplay in a shorter amount of time than it would take you to rack up $15 in rental fees, you come out on top. Since most rentals are about $1 per day, you’re looking at games that can be finished (without getting too stuck in one spot) in roughly 30 hours.
  • Finding 30 hours in a few weeks to devote to a video game… you’re on your own there.
  • The one bad thing about the car being found (okay, not bad per se, but sort of sad) is that the rental car we got from the insurance company, despite being a crummy Ford, is much nicer than the Saturn. It even has a CD player that understands MP3 discs. Mmmm…. 700MB commute goodness…
  • Public Service Annoucement: Roast Beef + Beano’s Horseradish Sauce = teh yum.
  • Also tasty: Woebler’s Spicy Mustard. Semi-related lameness: Woebler’s does not have a web presence to speak of.
  • Finally, Ryan points out that last week was the first time, at least since switching to the 888.net server, that I’ve updated five days in a row. Nice eye, Ryan. In other news, my buddy Ryan has no life. Film at 11.

On a Clear Day

So in case you didn’t quite catch the drift from the “More Stuff I Could Do Without” post a couple of days ago, my car got stolen. I had parked it in the train station lot, roughly as far from the one exit as you can get, underneath one of the “security” cameras’ lens. The car was locked and there was nothing except an ice scraper and my iPod’s $8.00 tape adapter visible inside the car. Come to think of it, ever since last year’s window-smashing burglary I haven’t kept much of anything in there so that was pretty much the extent of it.

There was no glass in the vacant space the Saturn had once occupied so they must have jimmied the lock. The responding officer said that they were having an 85% recovery rate in the city (but no guarantees on condition of recovered vehicles) and most cars were located within 24-72 hours. As of tonight at about 5:30 pm it will have been 72 hours.

I’ll be honest with you: Getting ripped off really sucks. But you know, it could be a lot worse. The insurance company contacted us and said that our insurance wouldn’t go up at all since it is a no-fault incident. They’re going to wait 15 days to see if the car can be recovered and if so, they’ll evaluate it for damage and do the payout on that or if it isn’t located they’ll pay “fair market price” (whatever that means) to replace it. Plus we owned the car outright. I’m not sure what would have happened if we were still making payments on it, but I can’t think it would have been all that great.

Besides, I was about ready to trade that car in anyway; the only thing holding me back was that we did own the Saturn and I wasn’t crazy about taking on another car payment just yet. As of right now we’re a bit unclear on how Nikki’s physical state will be once her eligibility for temporary disability runs out so there’s some question marks about what she’ll do for income. That impacted the choice to not trade in the car sooner but in this case it may also impact how we proceed from here. If Nik doesn’t get well enough to go to school (something she’s talked about) or get a regular-type job, she may have to find some kind of work-at-home plan which would actually mean we might not need a second car for a little while since I have clear access to work via the train/bus and it’s (hopefully) not a vile imposition on Nik to drop me off and pick me up from the station two blocks away.

Of course I’m a bit miffed at the train company at the moment. I really don’t understand why, considering how much they charge for fares, they can’t have some better security. In a twist of Murphy’s Law, I got one of those annoying fliers stuck under my windshield wiper at the end of last week saying they had been seeing a rash of break-ins and vandalisms in the park and ride lot lately and were planning a community access meeting for the 17th of this month. Yesterday they posted them on people’s windows again, this time mentioning car theft. I’m pretty sure I know what spurred that particular action. As expected, when I got the flier last week I threw it away, having no intention of wasting a weeknight at some boring safety meeting. Mea culpa (that’s latin for “my bad”).

So it goes.

Rain on the Parade

I’ve already apologized for not believing the Sharks would make the playoffs. But now that they are in there, I have expectations. Remember that we’re talking about the defending Pacific Division Champs who were within arms reach of going to the Stanley Cup Finals the last time we saw them actually, you know, play.

I’m not asking for a Cup victory this year. The team is still very young. However, we know that they can be a phenomenal team—when they want to be. So all I’m asking for is forward progress. They don’t have to win the Cup this year, but I want them to make it at least to the third round if not the Finals. Next year I’ll expect a Cup.

So here’s what concerns me: I want this team to be legitimate contenders for the Stanley Cup, even if they may be a bit too green to actually take it home just yet, and there are a couple of parts of their game (as a team) that is going to have to get better in a hurry if they’re going to beat the Dallases and Detroits of the postseason.

First though, a couple of things that suggest the Sharks need to be thinking “Win this year” and not be as forgiving of themselves as I am prepared to be. One is that they are a remarkably healthy team. Where other teams are struggling with aging veterans fighting off nagging injuries (Hi, Hasek!), the Sharks have missed very few games due to injury and the ones they have missed have been from lower-priority role-players like Parker and Thornton (Scott). The other is that they have a psychological advantage right now, coming off a dramatic uphill climb into the playoffs, breaking franchise records right and left and generally having the right people hot at the right time.

Still, all is not roses. The Sharks won last night but I was very, very concerned by some of the stuff I saw there. Observe:

  • Evgeni Nabokov: Dude. Dude. The guy is listed as having 17 saves, but basically all those saves were little weakling “shots” or low percentage dinks on unlikely scoring chances. Basically, those were 17 easy saves. On the other hand, every time the Canucks got even a half-decent shot on net, it went in. Nabby has to make some key saves. He didn’t. He was spared because the Sharks played pretty good defense most of the night (at least in terms of limiting scoring chances) but when I start wishing Toskala was in the net because Nabokov is looking uncomfortable in comparison, something’s wrong with your number one guy.
  • Which brings up an interesting point: Toskala has been hot lately, there is no doubt. But is this Vesa’s push to be a marquee name, or is it a temporary insanity that will come crashing back down at the exact wrong time? I want to believe that he’s just come into his own enough that whether Nabby is on his game or not the Sharks could go all the way, but I find it difficult. If Toskala has a postseason meltdown, I’m not confident that Evgeni Nabokov is going to come to the rescue.
  • The Sharks played ugly. Coyotes ugly. I’m sorry but that Ekman goal was a kick. Whether he made the kicking motion before it went in or after it hit his skate, the replay was clear that he intended to kick that puck in, and to me that should not be a goal. Why look a gift horse in the mouth? Because hockey refs believe in karma, and if you think this won’t come back to bite the Sharks in the tailfin later, you’re wrong. Plus you have to imagine how differently this game might have gone if that goal doesn’t count. If that’s the case, then Carle’s third-period goal only draws the tie with 8:36 left and Vancouver doesn’t have to pull Auld out at all. Remember that Vancouver only needed a tie to maintain their playoff hopes. Without the empty net, Cheechoo doesn’t score and the game goes to overtime. I’m just saying.
  • Never mind the kick-in goal, the Sharks got away with murder out there. I saw Joe Thornton on I believe the empty net goal hook his man and drag himself up into better body position before even trying to move his feet. It was like he was water-skiing. No call, and San Jose gets a goal. Patrick Marleau got called for a penalty in this game and that’s only happened about 12 times all year. It was embarrassing to watch and if I’m a Canucks fan I’m livid right now at the officiating in a critical game. Admittedly, Vancouver didn’t exactly lose because of the refs (they lost because they couldn’t solve Joe Thornton) but it certainly would have been a different game with some tighter work from the refs.
  • I appreciate the fact that the power play has put up a lot of points for San Jose lately. It has certainly made their seven-game win streak possible. But the Sharks typically have four or more extra power play chances than their opponent because they (usually) play a much more disciplined game. Why are games being this close? I think it’s because the Sharks power play hasn’t been all that phenomenal, it’s just a matter of probability. Get enough man advantage time and eventually something will allow you to score. Compare that to the fact that while not often penalized, it seems like every time they are down a man, the Sharks get scored on unless their netminder comes up big. What happened to the dangerous short-handed team from last season?
  • Was it just me or did Joe seem like he really wanted to score an actual goal last night? Is he getting sick of playing the set-up man? I don’t think I’ve ever seen him shoot that much. Okay, I guess that’s not a concern but it did kind of make me think that the Sharks didn’t really take last night very seriously until it was getting late in the game. Kind of a “yeah, let Joe shoot. What difference does it make?”
  • The difference, of course, being whether or not the Sharks have to play Calgary (or, more specifically, Mikka Kiprusoff) whom they are 1-3 against this season, or Nashville (minus Tomas Vokoun) which they are a slightly better 2-2 against. That might not seem like much difference either way, but when you consider that San Jose has lost to Calgary twice since Joe Thornton’s arrival on the scene and they actually beat Nashville back in November (one of two wins that whole month) plus again last month and I’d say San Jose vs. Nashville would be a very good thing for the Sharks. Plus that would put them into a position where if they did have to meet Detroit in the playoffs, it wouldn’t be until the conference championships after that veteran team had gone through two rounds already. Given the Sharks’ relative youthfulness, that’s about as much as you can ask for. Well, except for having the Red Wings knocked out by an earlier opponent.

Are Pee Gee

I was thinking about Final Fantasy games earlier today. I’m… really not sure why. But then I noticed that Nintendo has released Final Fantasy IV Advance and I thought to myself, “You know, I never played through that one.” Of course it was originally released in the US for the Super Nintendo as Final Fantasy II and Final Fantasy VI was released here as FFIII until everyone came to their senses and skipped to naming them the same as they were in Japan upon Final Fantasy VII’s release. Since then it seems there has been a push to go back and re-name everything according to the Japanese numberings. All of which has done little except confuse the heck out of everyone.

But anyway, I was researching a bit and it looks like they have Final Fantasy I & II on one GBA cart; Final Fantasy III coming out for the DS soon; the previously mentioned IV for GBA and I noticed a page for Final Fantasy VI Advance but the only information I could find about it from some Googling was that it is projected for a Q2 2006 release… in Japan. So maybe it will be out around Christmas in the US?

Either way I think that I might see if I can find a used copy of FFIV Advance and/or I & II so that by the time the DS Lite comes out in the States next month I can have III on the backburner in case they delay the release of VI, which is what I really want to play on the GBA.

Here’s something else that struck me as odd: I don’t think I’ve ever finished a Final Fantasy game except for the very first one. I didn’t play the US FFII because my brother and I didn’t get a SNES until III was almost out (by that time FFII was so yesterday). I played the heck out of III, but I was competing with Scott, Dr. Mac and one of Scott’s friends for battery-save space and I think eventually my game got erased by “accident” when I was near the end. I didn’t have the patience to push back through.

Dr. Mac and I split the cost of VII and took turns playing it when we were roommates out in Texas, but during the game’s extended final sequence, I used my one save mechanism way too early in the proceedings and by the time I got to the final boss my supplies were tapped, my party was weakened and I worked into a three hour stalemate with the end guy. Facing the prospect of having to go back through roughly five hours of game to try again, I tossed in the towel instead. VIII, IX and X I tried and thought were so weak as to not warrant the effort. I didn’t even bother with X-2 or XI. I’ve also put in a stupid number of hours playing Final Fantasy Tactics Advance, but never bothered to get around to advancing the story toward the end: I just like levelling up my guys and looking for secret weapons to add new attacks.

Maybe they keep making the “Final” Fantasies because I never see the end! I guess it can’t be final if it’s never finished…

Friday Geek Links

Overheard Quotes at the Hamilton House That Sound Vaguely Naughty But Really Aren’t

“Honey, after you finish your cereal can we look for my pants?” –Nik

Devilishly Seductive

Can I admit something? I’m thinking about buying a DS.

I know. I know.

On one hand I want to say that I don’t need one. And that’s true, I don’t. I bought two versions of the GBA (traded one in, though) and while I got more than my money’s worth out of it, most of that time was spent on only a handful of games: Advance Wars 2, Metroid Fusion, Mario Kart Advance and then of course there was the 200+ hours I sunk into Final Fantasy Tactics Advance. Did I mention I still haven’t beaten that stupid game?

Anyway, the need for another gaming system is slim at best. Yet I’ve always maintained that it’s not about the system but rather the games for said system and at this point I’m comfortable saying that the DS has enough games I’m interested in to start thinking about a purchase. Mario Kart with wireless? Check. Resident Evil? Check. Castlevania: Dawn of Sorrow? Check. Metroid Prime: Hunters? Check. But I could resist all that. I mean, I’ve played two Metroid prime games already, I’ve beaten Resident Evil several times and played Mario Kart on assorted platforms until I was silly in the head. So yeah, it’s an attractive proposition but not one I absolutely must succumb to.

Until today.

See, there’s this conference today and they announced something that sealed my fate.

Wind Waker-style Zelda for the DS. Game over. I’m a total sucker for Zelda and I loved Wind Waker (yes, yes, I’m excited about Twilight Princess too… why can’t I like both cell shading and realistic graphics?) so it might as well be a done deal.

But just in case I had an ounce of resolve left, Nintendo also announces that they’re releasing a redesigned DS called the DS Lite. Smaller, sleeker, brighter screens? Yes, yes and—oh yeah—yes.

Sigh. My wallet hates me.

The Long March

I’ve been waiting a lot lately. Thursday after work I waited for three hours for the train to arrive—in the rain—while they attended to “track work” 45 minutes earlier up the line. Eventually I got sick of being cold and uncomfortable so I called Nik to come pick me up. We had dinner while we waited for the traffic to finish clearing.

Friday we had to be at the hospital for Nik’s surgery at 5:15 am so we hurried over there and the staff there proceeded to separate Nik and I for as long as humanly possible until just before they wheeled her off to another part of the building I was not allowed to go. I shuffled from waiting room to waiting room trading one uncomfortable chair for another, exhausted and wanting sleep but not getting any unless you count my rear end going all numb and pins-and-needles from the “cushions” on the seats.

I tried to keep myself occupied with books and various computing activities such as watching Battlestar Galactica on my laptop but nothing was interesting enough to suffer through the discomfort for very long. Eventually the doctor came and told me Nik had done just fine and I’d be able to see her in a little while which turned out to be an hour and a half.

Fortunately Nik was fine and in good spirits when I came in to see her and it wasn’t very long at all before she was getting up out of bed (albeit slowly and with some understandable effort) walking herself to the bathroom and so on. It was pretty clear by about 1:00 pm that she was doing fine, eating before she was scheduled to, mobile before she was scheduled to and clearheaded before she was expected to be. They had originally said that she would have to stay the night but I was thinking pretty early on that she might as well just go home.

Here’s the thing: I’m no doctor so I don’t know squat. It would certainly be tragic if a patient were rushed out of the hospital before they were ready and had a setback which required them to come screaming back in via ambulance or something shortly after getting home. But generally speaking I think that there needs to be some kind of mechanism in place to evaluate patients based on their indicidual progress. A nurse actively denied Nikki some solid food because she said she didn’t want her to throw up. Anyone who knows Nik knows that she’d rather have performed the surgery on herself minus the anaesthetic than vomit even a little bit so her asking for food was pretty much a 100% guarantee that she was ready for it. Of course when she finally did eat she kept it down fine.

Sometime after dozens of lame TV shows a nurse finally noticed around 6:00 that Nik was doing fine and suggested that they try to talk to the doctor about discharging her early. (Digression: I’m a fan of TiVo, the product. I think people should buy and use TiVo and for the most part I like TiVo the company, too. There are many, many upsides to TiVo but there is one pretty major downside which isn’t expressly obvious at first but gradually becomes clear: Once you get used to watching TV on TiVo, it absolutely positively sucks trying to watch TV without it. I’m not even talking about commercial skipping exclusively here, either, although that is a major appeal to TiVo. I’m also talking about the fact that in the three plus years we’ve had and used TiVo, I can remember maybe one or two at the most times where I’ve felt like watching TV, sat down to watch it and found nothing to watch. If you configure TiVo properly, there should almost always be something you’re interested in waiting for you. Watching the hospital TV with it’s abridged cable channel selection and dodgy remote during peak daytime TV hours was probably the most painful thing Nik had to endure the entire stay. I know it felt like I was getting a lobotomy.)

Of course they couldn’t find the doctor to authorize the discharge so we waited. And waited. Technically visiting hours are over at 8:30 pm. When that came and went I started to wonder how this was to be handled. On one hand the hospital isn’t exactly a hop skip and jump from our apartment or even our home town. We’re talking about a solid thirty to forty minute drive and that’s for a guy who’s working on not much sleep and a long exhausting day of being completely useless. It’s rather amazing how tired literally doing nothing can be. I’d almost have rather worked a whole day truth be told. I’m glad I was able to be there for Nik but my actual value aside from providing Nik reassurance and the occasional display of sympathy (expressed via a complex facial expression that takes literally seconds to fabricate) could have been measured in nanoliters.

At around 10:30 the doctor finally bumbled in (getting out of his last surgery of the day which if you calculate means that he had been cutting people open and toying with their insides for about 17 or 18 hours which is somewhat disconcerting) and looked at Nik and said, “Want to go home?” She nodded. “Okay!” he replied cheerfully. And that was it.

I thought if that was all it took I was pretty sure there had to have been someone that could have done that six or seven hours earlier. But I think Nik was just glad to get to sleep in her own bed. She and I had both been worried up until right before he walked in that I might have to take off without her and leave her overnight regardless of any doctor permission because my ability to safely drive home was rapidly diminishing. Fortunately I had enough left in the tank to push through the discharge procedure and make it home in time to crash and spend the rest of the weekend working.

Fin

If you’ve asked me for help, assistance, contact or have invited me to something, presented me with a project idea or offered me any kind of opportunity in the last three months let me extend my humble apologies to you. I’ve been working two taxing jobs since December one being my day job and the other being a long contract assignment. Well I think I finally finished the contract assignment over the weekend so all those things I’ve procrastinated on might actually get some attention now.

I mean, I’m still a Level 14 Procrastinator so don’t start holding your breath or anything, I’m just saying I don’t have to actively procrastinate something else to procrastinate your deal.

Point Shot With Commentary

  • As mentioned above I finished my contract assignment and I think I’m going to take the opportunity Bosslady offered me to go on a contract work hiatus. My new job has been more intense than even my pessimistic initial projections predicted. Because of this trying to balance everything has gotten me pretty wiped. Anyway, my final spoils from this last job should be something pretty nice since I’ve put so much time into it. Having maxed out my old iPod, I was thinking about doing the upgrade thing. It is interesting to me that I was concerned when I first got it that I might not use it enough to warrant the price. I think I’ve gotten my money’s worth out of it and probably fivefold. I use it all the time. Incessantly, you might say. The new black 60GB model looks pretty sweet but then today I see this Engadget bit and it just makes me grumpy. To wait or not to wait?
  • I know I mentioned Dr. Mac’s blog previously and perhaps in passing let slip that Mrs. Mac also has a blog. I should point out that she updates far more often than he and her refreshingly frank comments about new motherhood are funny and fascinating at the same time. Highly recommended.
  • I was griping about not getting sports scores on Netvibes the way I can with My Yahoo! Ryan seems to have made it his mission to correct this oversight and I think he’s found something that will work from Fox Sports.
  • After my rant about MMORPGs the other day I ran across one that apparently is not only letting people play for free, but also supports Macs. If anyone out there is interested in playing, I’m willing to give a free game a shot but I’m not going in alone. I’m scared.
  • Have you seen this gizmo? It lets you point it up in the sky and get information about what constellation you’re looking at. Spiffy! Not shipping for another couple of months and no indication what they’ll run you when they are available, but pretty cool nonetheless.
  • Mark Rosewater is a designer for Magic: The Gathering. I haven’t played Magic in a long time primarily because I can’t afford to stay in the game and I already have an excessively expensive gaming hobby picked out but I still observe the game in a detached yet pseudo-interested way. Mr. Rosewater writes regular columns that are fascinating glimpses of the life of a game designer and he occasionally crosses his observations about design pitfalls with life lessons, as in the link above. Good reading.
  • Last up today is a link I’m hestitant to post. First thing you should know is that it’s uproariously funny and had my eyes watering with laughter on several occasions. The close second thing you should know is that the humor found herein can be pretty blue so if you’re a young’un or sensitive to that sort of thing, steer clear. Also, if you don’t like comic books you probably won’t get it or care anyway so you’re off the hook as well. If that doesn’t elminate everyone, the rest can check out this site describing how Superman is really a big jerk.

Massively Multiplayer Online Role Playing Garbage

I have yet to play a Massively Multiplayer game. MMO, MMORPGs, whatever acronym suits your particular fancy, the fact is that with my long interest in both video games and role-playing games, it seems on the surface that the World of Warcrafts, Final Fantasy XIs and Everquests of the world would be my proverbial cup of tea. Not so.

The release of Dungeons and Dragons Online (DDO) recently has spurred people who previously eschewed MMO games into the realm of online multiplayer role-playing yet I remain steadfastly unimpressed. There must be a reason for this.

At first I simply didn’t see the point. When Everquest came out I had the (perhaps mistaken, perhaps not) impression that the whole game involved wandering around and fighting other PCs for fame and fortune. To me, doing so in a RPG environment was dumb because if I wanted to virtually kill random Internet strangers, there was Counter-Strike around to allow just that. Plus you could do it with guns instead of crossbows and that’s just more satisfying, I don’t care who you are.

Eventually though some truth began to pierce my muddled impressions but it was followed shortly by another sort of truth about Everquest which was that it was immersive and addictive. EQ’s nickname is “Evercrack” for a reason. As someone who’s been gripped by the temporary addiction of several video games in the past, this put a certain level of fear into me. The one saving grace about being addicted to, say, Metal Gear Solid or Resident Evil is that eventually you beat the game and the addiction has run its course. I’m not one to re-play many video games so once I’m done it’s all over, even if my wife can’t pry me off the couch for three weeks leading up to that point there is an end in sight.

But MMO games don’t have that same limitation, because from what I understand there is rarely a point where you “beat” the game. There is always more to do, more to see and—if that fails—more expansions on the way. Expansions aren’t a new phenomenon in video games (I played pretty much all the Half-Life expansions) but typically there isn’t enough game in the expansions to keep one playing until the next one is released. I don’t think that’s exactly the case with MMO games.

Plus, while you’re immersed in this addiction, you’re paying a monthly fee to play. Truthfully this is my biggest barrier to entry and probably the only reason why I haven’t yet broken down and tried World of Warcraft. Video games are expensive as it is and the last thing I need is a feeling of guilt if I don’t play my video games often enough.

Now enter DDO which was highly anticipated and possibly awesome. I’m theoretically equipped now to maybe give it a shot but something still holds me back, and it isn’t entirely the money for subscription gaming. I couldn’t put a handle on it until (of all people) a Slashdot poster brought clarity to the swirl of reluctance floating in my skull.

Arandir (his Slashdot posts lists usermode.org as his website) says:

You are facing two problems. The first is that it’s very hard to translate a paper-and-dice RPG to computer, regardless if it’s a MUD, MMORPG, CRPG, etc. The reasons for this are myriad.

The second problem, however, is that you might be confused as to what “D&D” actually is. It’s a rules set for apaper-and-dice RPG. It has nothing to do with milieu, setting, or environment. A D&D game could be set in Greyhawk, Forgettable Realms, Middle Earth, or your own setting. It could have every monster in the Monster Manual I and II, or it might have none of them. It might have trolls, but not the typical regenerating trolls. It could have twenty different races, or it might have just humans. The point is, D&D is a set of rules, nothing more.

Now that I’ve thought about it a bit more, my unhumble opinion is that wanting a “D&D” MMORPG is silly. There’s so much a MMORPG can offer, that wanting it limited by a set of tabletop rules is dumb. It’s like wanting a word processor to be limited to the concept of a pencil. An MMORPG can use *REAL* statistic probabilities instead of rolling a silly d20. Why use hitpoints when you can now calculate damage based precise hit location, armor covering and layering, weapon aspect, wound types, etc? Even with the grossly simplified and abstracted combat necessary for performance, a computer is still going to give you a combat experience that would otherwise take you pages and pages charts and tables in a tabletop game. And that’s just combat! Imagine would it could do for skills such as lockpicking, trap detection, spell research, weaponcrafting, ale brewing and literacy!

Yes, yes, yes. The thing that attracted me to Neverwinter Nights was that it was based on some stuff that has become sort of associated with D&D but what they really seemed to be trying to do was translate the sense of building an adventure for people to go on and then letting those people experience your idea in a dynamic way. Unfortunately I never had the time to delve enough into the DM aspects of NWN to determine if they actually succeeded, but I can at least appreciate the intent. With DDO I have to agree with Arandir and say that I understand WoW far more than I understand DDO’s concept.

Which probably ties into what I was saying about D&D the pen and paper game which is that as far as generic role-playing rulesets go it isn’t exactly stellar unless you’re using it in a way that it is well suited for, which in this case is a very broad type of combat-oriented fantasy gaming. For those rules to somehow be thought of as superior to the engine that runs WoW for example is misguided to my mind, and in fact inherently flawed as Arandir points out.

I’ll tell you what I really want in an online role-playing game: I want a system that lets people easily play RPGs remotely without having to re-abstract too many of the rules. I’m talking about something simple like a map-drawing program for GMs with tilesets for various different games (perhaps the publishers could even provide official tilesets for a fee) or settings and the ability to pin various descriptions in text to parts of the map. Then each player with the client application gets an avatar (almost like a miniature) that represents their character and an editable character sheet.

Everyone logs in and, using the integrated voice chat and automatic dice-rolling engine, they simply play the game they would if everyone were in the same room: The GM describes the scene, revealing parts of the map if necessary and the players move, roll and describe their actions as the game proceeds. The only difference between this and playing in person is the shared automated tools (all of which are already available to varying degrees of success as separate entities) which only serves to assist with the remote nature of the players (so they all sit at a virtual tabletop instead of a physical one) and make set-up and progression easier on the GM.

My biggest problem with role-playing is finding the time to get into a regular game. Most of my friends live too far away to realistically get together with them during the weekdays and weekends are too much of a crapshoot to get any kind of consistency going with a group of any decent size. Why not solve a lot of the problems with online pen and paper gaming? It would beat paying $20 a month for a game that probably has less imagination and more technical problems anyway.

Why I Don’t Do a Webcomic

Ever wondered why there’s no ironSoap: The Webcomic? The reason is because this is what the result would be. I can’t imagine a single other person in the world (besides me) who would find that sort of thing amusing.

And also, I can’t draw anything the same way twice.

Oh My Back! My Neck and My Back!

Nikki is having surgery on her back tomorrow to try and relieve some of the debilitating pain she’s been in for the past six months or so. The doctors tell her the recovery phase will be long and difficult so if you want to wish her well drop her an email at ncfollett@gmail.com; I’m sure it would brighten her day a little.

Drain Bump

Things—I presume them to be thoughts—swirl in my brain like two halves of a solution that won’t quite blend. Think of Nestlé Quik and milk: No matter how vigorously you stir, there will always be lumps of chocolate goo. Whether that is a negative or a positive thing is largely subjective. I still submit that it isn’t meant to be so.

I forgot what I was talking about.

Games a-Plenty

My spare thinking time has been devoted quite a lot to gaming lately. The recent convention has some to do with this; the upcoming KublaCon is another factor. Regardless, I’ve been concocting adventures, scenarios and envisioning minutely detailed painting on tiny figures… not to mention the scouring of gaming websites and magazines which tell tales of victorious and varied board games, video games and their ilk.

One thing which struck me as significant in all this is that there is a lot of overlap among gamer geeks (previously I’ve referred to these people as “hardcore gamers,” though the distinction is purely academic) but the focus levels are so diverse and numerous that even with overlap, there is still a lot of splintering among the community. What I mean is that there are loads of people who play games which reach beyond the comfort level of your “average” individual whether in terms of committment, depth of involvement, complexity or social stigmas. Yet among the teeming throngs of people it can be difficult to find consensus about where the line is drawn.

In some cases it can be a money thing. Investing in a tabletop miniatures game like Warhammer takes a lot of time and effort but above even that it can be really pricey; I estimate that my 40K army is worth (note that I did not pay this amount because I got a lot of good deals and recieved significant portions of it as gifts) around $1,000. Video games, too, can be really expensive: At $50 minimum per game and noting that a single game can hold one’s attention for maybe a month if you’re lucky, we’re talking about $600/year and that’s not counting the cost for a console system itself which would bring video gaming up to around that $1,000 mark (more if you’re a PC gamer). Board games cost upwards of $70 each and if you schedule a game night per week you might get away with a single game per month but I’d say it’s more likely to play one game three times unless it’s really great. Point being, most people don’t have the financial resources to focus too heavily on more than one or two aspects of geek gaming as a whole.

I notice this as a problem because what ends up happening is that you have all these potential customers who would be involved in this aspect or that if they weren’t already being consumed by another aspect. Games Workshop, for example, I’m almost positive has had meetings where top brass discuss how to get video gamers to start spending some of that cash they’re burning at EB Games over at the GW store instead. I’m reasonably sure that the existence of Dawn of War is evidence of these meetings since the game (while quite enjoyable—don’t misunderstand me) seems in many ways like a big advertising campaign for the tabletop game. “Did you like this video game? Try the home version!”

The response, aside from some of these sorts of cross-genre experiments, to continual splintering of the marketplace has seemed to be the industries constantly raising the prices citing rising production costs. Head over to any forum dealing with Games Workshop games to see an example of how this sits with most customers (I presume in recommending this course of action that you’re comfortable with 14-year old guys drawing insights such as “that sucks!” and I feel safe in presuming that because, well, you’re here and that’s the sort of insight I typically draw). The problem with hobbies like this is that when it comes down to it you can either accept what the content providers are doing in whole in order to stay with the activity you enjoy or you can discard it entirely: Middle grounds are hard to come by short of dropping into “casual” status.

With all these elements in place what really suffers is the secondary markets: Add-ons and supporting products which should be providing competition but instead suffer from legal issues and limitations that make them rarely necessary and often difficult to implement properly, especially if the original intellectual property owner finds value in offering something put out by a thrid party. Consider the external hard drive for the PS2: It shouldn’t have been a big deal for someone other than Sony to put out a cheap, reliable hard disk with a decent capacity that plugged into the PS2 and offered nearly unlimited storage space for games. And what a return on investment over the $30-40 memory card from Sony which offers a paltry eight MB space. But until Sony released their official hard drive, none that I know of were put forth to consumers. Why not?

Probably the reason why not is that third party accessory developers know that customers have a limited appetite for non-official add-ons because they pay so much just to stay in the hobby to begin with (remember how easy it is to drop $1,000/year on this stuff) that any extra—no matter how useful—are regarded as a vehicle for gouging the customer.

Here’s the point that I’m getting to: There is a very useful program called Army Builder that helps miniature gamers build their army lists. It isn’t specific to any one game system so it covers some of the overlap/splintering among the gamers. But the product costs $40 for a one-year license after which you may continue to use the product although you are no longer eligible for updates and feature enhancements. I’ve heard several gamers on forums grumbling about having to drop even the $10-15 per year for a license “bump.” I understand Wolf Lair’s desire to keep piracy down and their explanation for how they’re doing this makes a certain amount of sense. Yet from a gamer’s perspective I can see how $40 (that’s the price of an elite unit in 40K, like five metal Terminators) plus a yearly $15 fee (the price of a metal HQ unit in a blister pack) could feel like a gyp.

Which leads me to what I was thinking which was, why couldn’t Army Builder be done with PHP or Ruby on Rails and Ajax? The interface is pretty simple and the heavy lifting is pretty much done behind the scenes as part of what I’d call definition files specific to each game and/or army, so essentially the hard part would be setting up a flexible framework and then getting someone with a thorough understanding of each game’s (or army’s) rules to build the def files. My thought process is that if the tool itself were built such that the deliverable medium was a web browser, the need for licensing goes away and with something as useful as this the overhead for a webserver/host could be covered with some unobtrusive ads while the development costs can be covered with a simple login and one-time fee of much less than half the cost of AB. I can even envision a situation where the ads cover the cost of the entire product or you could add special features in for small fees like the ability to save your army lists on the site (rather than to a local file) for access later. I even like the AB trial idea of allowing unlimited use for armies less than x points (AB uses a 500 point threshold).

Anybody out there interested in a joint programming project? Better yet, anyone know of someone else who beat me to the punch?

Indigo Romeo Oscar November Sierra Oscar Alpha Papa

I’m getting better about talking to customers on the phone.

That doesn’t mean I like telephones any better than I used to, only that out of necessity I’ve learned to value their immediacy because when my choices are to deal with one customer ringing up fifteen SLAs in a day due to back-and-forth emails or picking up the phone and resolving it in twenty minutes, my stress level protracted over a day versus a painful twenty minutes is simply not worth it.

The one problem I have is that often I get into that weird situation where I’m having to give explicit instructions to enter a series of commands or I need to verify some spelling or other. When accuracy is important, the limitations of verbal communication as a medium for written (or typed) interfaces becomes clear. As a matter of fact, I think that communication in general suffers most obviously whenever the intended effect is to transpose from one to another. People talk often about how it’s hard to convey tone or mood in an email; this seems strange when you consider that authors have been conveying tone and mood via written words for centuries but the distinction is that emails are intended to be spoken conversations by proxy which is where the breakdown occurs.

Anyway, I hear a lot of other techs around here doing the whole “F as in Frank, B as in Boy” routine and I decided quickly that the problem there is no two people use the same “as in” examples so potential disconnects between speaker and listener still happen, even with all the extra effort. “No! B as in Boy, not T as in Toy!” et cetera.

So I decided I was going to learn the military alphabet. It goes as such (and I’m doing this from memory as an exercise):

Alpha
Bravo
Charlie
Delta
Echo
Foxtrot
Golf
Hotel
Indigo
Juliet
Kilo
Lima
Mike
November
Oscar
Papa
Quebec
Romeo
Sierra
Tango
Uniform
Victor
Whiskey
X-Ray
Yankee
Zulu

As a means of drilling these into my head I’ve been walking around transposing every sequence of letters I can see into these codes. License plates are good for this: I have a habit already of examining the three-letter sequences in the middle of California licenses for short words or acronyms (like initials of people I know or computer/geek terms… I’ve seen SSH, NES, PNG, DRM and EXE before, each time I feel a secret delight that has no rational source). Now I look at them and repeat mentally, “Sierra, Sierra, Hotel; November, Echo, Sierra; Papa, November, Golf” and so on.

Does that make me weird?

Don’t answer that.

The Horror

A couple of months ago I wandered into the breakroom at work. On the table there sat an innocent-looking sheet of paper. The header said, “Girl Scout Cookies Order Form.” I broke out into a nervous sweat. My addiction to the drug most commonly known by its street name, Samoas has been well chronicled. At the time, though, my health habits had been maintaining a steady, strong pace in the realm of “good” for over a year. One box won’t hurt, a voice in my head whispered, not entirely without menace. I decided the voice was right. I’d been good. I deserved a treat.

Fast forward two months. The new job has me running ragged. I haven’t worked this hard—literally—in over four years. Hey, I worked in government; what do you expect? My days are long and exhausting; I spend my spare time trying to balance sleep and spending some time with my wife. Did I mention I still have outside contract work duties? Needless to say things have had to give and the first to go was my daily gym visit and the second to go was my focus on healthful eating. I suffer as a result, I know this. I feel badly (both in terms of general well-being and guilt-wise), I’m gaining weight and I’m not at my peak in terms of any of the things I need to do. My mood is sketchy; my energy level is limp; my stress in occasionally unmanageable. The time to change is now.

Somehow, the menacing voice in my head knew this would happen. I stare at the box of coconut and caramel bliss on my desk, delivered fresh this morning by a jovial but wicked co-worker to whom I gleefully handed over my lunch money in exchange for his product. “There’s more where these came from,” he offered. I glanced down, shamed, and out of the corner of my eye his face twisted and distorted into a devilishly inhuman grin like those creepy guys from the Buffy the Vampire Slayer episode, “Hush.” When I looked back quickly, it was gone. He was normal. “Enjoy!” he cried and inside I wept.

The voice is back now, harsher and less soothing. It implores me to eat. And eat and eat. The discomfort I’ve felt of late: It is not some silly weakening of resolve and atrophing of muscle tissue. I am not weary from long hours and hectic schedules and pressure from many disparate sources. No, the voice assures me, all I have been missing are these cookies.

I turned the boxes around so the bottoms face me and the tops are pushed against the tan/grey fabric of the cube wall. A printed message on the box bottom reads, “Open Other End.” As I read it, over and over, it comes through in the voice’s now grating rasp. It doesn’t seem like a helpful consumer warning, it reads like a dictum urging me to action. My resolve, already weak, slips like a sweaty finger clinging to edge of a sheer cliff. The voice returns now, given shape and form and it brings its foot down on my clutching grap, cracking fingers beneath a patent leather shoe. I tumble and my final vision is that of the voice’s physical manifestation, wearing a green sash dotted by hand-sewn patches, glaring down with triumphantly burning red eyes.