Monthly Archives: June 2006

A HyperLink to the Past

Quick! Click!

  • After yesterday’s discussion of A Link to the Past, I found that it can be purchased used for the GBA for under $20. Might have to get in on some of that action.
  • Speaking of the Past, check out Benheck’s sweet nPod update. It’s a little portable device that plays NES carts semi-GameBoy style. Nifty! Too bad you have to buy the prototype to get one. Also too bad you need the original cartidges to play… I’d much prefer a smaller ROM-based emulator. But one with the level of industrial design that Benheck seems comfortable putting forth.
  • Games.net has some amusing/interesting top ten lists on their site, and I was intrigued by their Top Ten Game Series That Jumped the Shark. Except as I’m reading it they start talking about Twisted Metal and bringing up TM3 and TM4. Okay, so let’s clear the air here: Twisted Metal III and IV were developed by a different team than the first and second entries based off of purchased intellectual properties from the original developers. They are, essentially, sequels only in name. To classify them as ruining a franchise ignores this fact. That is all.

Top 30 Video Games of All Time

So I sorta stumbled across a site I’ve seen previously which catalogs various top ten video game lists from different publications. I got to reading the site and then noted that the author summarized the results based on how many lists a game appeared on. This is obviously not a perfect summarization because it doesn’t take into account positioning. The author does link to a couple of other people who applied point systems or various other formulas but even there I wasn’t happy with the results because they were based around simple number crunching and not the application of logic.

What got me the most was that a couple of the publications (IGN.com and Electronic Gaming Monthly specifically) were included in the tallies more than once simply because they had released more than one top ten list in the last few years. This seemed wrong to me because while they weren’t necessarily that similar from year to year, they did represent one source basically stuffing the ballot box. Also there weren’t any ratings-based lists on there (most top ten lists are subjectively compiled by an editorial staff—there’s nothing wrong with that it just doesn’t represent the other means of collecting best-of data).

So what I did was take the list, cut off any duplicate source entries using only the most recent one available, added a couple of new sources in, including Metacritic’s top meta-rated games, gave each game a point rank from 10 to 1 based on position (a game ranked as #1 would get 10 points, games ranked #2 got 9 points, etc) and then removed any games from the list that came up with less than ten points total. Here is the result:

  1. Legend of Zelda: Ocarina of Time (101 points) – I still haven’t played this game. I guess I should.
  2. Super Mario 64 (80 points) – I played this some when I lived in Texas and bought myself a Nintendo 64 to aleviate some of the occasional boredom from not knowing hardly anyone in the place. You know, it was interesting at the time, but not hardly what I’d consider to be #2 game all time.
  3. Tetris (64 points) – I suppose I can understand why this game is here, although I’m not sure I’d equate ubiquity with quality.
  4. Goldeneye 007 (42 points) – The first really viable FPS on a console? Yeah, I’d say that works as #4.
  5. Legend of Zelda: A Link to the Past (42 points) – I remember this game being fun but not stellar in the way that the first Legend of Zelda was. It certainly beat the pants off the weirdly incongruent Zelda II, but it didn’t strike me as being among the best games ever. Very good, sure, but tied for #4 overall seems excessive. Maybe I’ll pick up the GBA version and see if I’m just misremembering how good it was.
  6. Final Fantasy VII (42 points) – I grudgingly admit this game is very, very good. Fanboys seem to forget that it certainly had it’s share of issues and there hasn’t been a Final Fantasy worth playing through since, but it certainly deserves to be somewhere on this list.
  7. Super Mario Bros. 3 (35 points) – As the only game I’ve ever been so excited about to bother playing an import version from Japan, I’d say I have to agree with this one.
  8. Super Mario Bros. (34 points) – As with Tetris I don’t know that ubiquity should be confused with quality, but I grant that as far as platformers go it was pretty good in its time.
  9. Doom (34 points) – I never actually played through this game on the PC. I played a weird Doom/Doom II hybrid on the original Playstation. It was just OK.
  10. Half-Life (31 points) – This would be much higher on my list.
  11. Legend of Zelda (29 points) – I would have swapped this with A Link to the Past since my memory says that this game was basically the same as the original only with better, 16-bit graphics. Nice, but not 13 points superior.
  12. Street Fighter II (28 points) – I spent a lot of money on this game and played quite a bit of it. I’m really not sure why, though. I never really cared all that much for fighting games and I sucked really horribly at SFII. I guess I can see where it deserves a spot on the list, but it wouldn’t be anywhere close to my own list.
  13. Metal Gear Solid (27 points) – There were so many memorable experiences to be had playing this game. A gem that deserves a better ranking in my opinion.
  14. StarCraft (21 points) – Let’s see, a game that came out almost ten years ago and is still the most popular game in some countries and has a continuing, active community worldwide? Yep, that sounds like top 30 fodder to me. I enjoyed it for the story as much as the gameplay.
  15. Resident Evil 4 (19 points) – One of the best games ever. I’d have this higher.
  16. Final Fantasy VI (19 points) – Another one of my top games. Words cannot express how much I’m anticipating the GBA port of this game. Move it higher!
  17. Super Mario World (17 points) – It was an okay game, but I could never quite get the hang of the cape and I spent the whole game wishing they’d just bring the Raccoon Suit back. Wouldn’t crack my top 50.
  18. Chrono Trigger (17 points) – I played this game so long ago that all I can remember about it are that I really, really liked it and that I couldn’t play it enough because it seemed like our whole neighborhood had saved games on our cartidge.
  19. Tony Hawk 2 (17 points) – I absolutely loved this game for the Dreamcast. Later versions had more and better features, but this one had some kind of X factor that the others lacked that made it utterly addictive. I think I even called in sick one day to play this game. But time hasn’t been so kind to it and while I might recognize what it was to me then, I think it being fairly low on this list is appropriate. Tony Hawk games seem to be the kind that make a stellar first impression but whose quality doesn’t linger.
  20. Super Metroid (16 points) – Even though I’m loving the Prime series, this is (and may forever be) the definitive Metroid game.
  21. Quake (15 points) – I barely played more than 30 minutes of the original Quake. It seemed about as boring as Doom was. I got some mileage out of Quake III, but only because of the multiplayer.
  22. Civilization (14 points) – I played some FreeCiv on Linux, but never actually messed with the original PC game. It’s hard sometimes to play these classics that you missed the first time around because you spend the whole time thinking that it could be done so much better using modern technology.
  23. Super Mario Kart (13 points) – As much Mario Kart as I’ve played, I don’t think I ever played the original SNES version other than at in-store demo kiosks.
  24. Civilization II (13 points) – See the Civilization comment above.
  25. The Sims (12 points) – I can honestly say that despite some ringing endorsements from people I actually trust, I have never played nor really had any interest in playing the Sims.
  26. Grand Theft Auto 3 (12 points) – For all the controversy, the sandbox style gameplay in GTA3 is still pretty impressive. I wish someone (or even Rockstar themselves) would come up with a similar game with similar quality and attention to detail where you had something more noble to do. I’m thinking along the lines of a truly open-ended role-playing game or a Zelda-type adventure game with a massive world and more or less total freedom. Virtual sociopathy is quasi-amusing for a while, but it’s hard to relate to a thug, you know?
  27. Quake II (11 points) – I played a little bit of Quake II around the time I was messing with Half-Life and Unreal (the original story based game, not Tournament), but I wasn’t all that impressed.
  28. Pac Man (10 points) – Some of my earliest memories involve this game, Chuck E. Cheese and being too blasted short to reach the controls and see the screen without the aid of a chair.
  29. The Sims 2 (10 points) – If you thought I had no interest in the original Sims, apply that double for the sequel.
  30. Elite (10 points) – I had never even heard of Elite until this little exercise. I had to look it up.

Sources: Nintendo Power 2006, Metacritic 2006, EGM 2005, GamePro 2005, GameFAQs 2005, IGN 2005, The Age 2005, Edge 2004, Retrogamer 2004, Entertainment Weekly 2003, Dorkclub 2003, GameSpy 2001, Game Informer 2001, GameSpot 2001, Computer and Video Games 2001, GamesRadar 2000, Nintendorks 2000, Next Generation 1999, CNET (?).

Slow of Mind

Not much to say today… yesterday afternoon was so rough that I’m still recovering today. I don’t even want to talk about it. Instead I’ll just give you a few links and call it a day.

  • Joss Whedon: Funny guy. The thing about Mr. Whedon is that while he does make a person laugh he manages to somehow use those laughs as a hook to get an insightful message across or somehow treat it as a building block to pretty high drama. It’s impressive and there is an eight minute speech about gender equality he gave at an Equality Now awards show which showcases this brilliantly.
  • I saw that Scott Westerfeld’s Uglies got picked up for screen adaptation. I’m reading the first book of the trilogy now. It’s good stuff.
  • Sweet Nethack T-shirt. That baby’s goin’ on the wishlist.
  • I ran across a pretty interesting game site called GamerDad which reviews games from the perspective of a parent who enjoys vids. It’s kinda cool because it’s by gamers but keeps the rugrats in mind both in terms of “Will your kids be able to play this game” and also “Can you play this game with your kids around?” It works pretty well and I think more video game reviews should reveal this kind of information since perhaps part of the problem with the ESRB ratings is that they don’t actually sit down and play through the games they rate. At least you can assume that a reviewer has played quite a bit if not all of a game before posting or publishing a review.

Organizational Origami

I talked Lister into helping me pick up a bookcase from Ikea over the weekend. We set it up in the dining room area and managed to put pretty much all of our spare books into it which cleared out not only the random piles of reading material we had lying around but also one whole older bookcase and another tightly packed shelf on a third unit. Plus we still have some room left on the new shelf, which speaks to how inhumanly massive this thing is. 72 inches square sounds pretty big, conceptually, but in person it is really stinkin’ huge.

So our somewhat tardy spring cleaning is pretty much done at this point, having now cleaned out three of four closets, re-shuffled our various media (the old bookcase is now exclusively a DVD holder) and gotten rid of lots of old stuff. We do still have one unsightly pile of stuff that we need to decide what to do with (eBay, donate, toss, etc) but generally speaking the place looks a lot nicer and we can actually find stuff we’re looking for on occasion now.

Also, I am prepared to go camping at a moment’s notice. That fact is neither here nor there, but you can consider it a public service announcement. Besides, I bet none of you could go camping in five minutes flat. Hmph.

So’s You Knows

Two short links, one short announcement:

  • Next Gen has an interesting article about Nintendo’s role in the video game market. I don’t necessarily agree with their positions, but it’s good food for thought anyway.
  • Opera-based browser for the DS, anyone? Interesting as a novelty, but I’m not sure how much use I’d really get out of it… especially not when they’re charging as much for it as they would a regular game.
  • You may now access any/all Game topic entries from http://games.ironsoap.org/. By popular request. Yeah.

Entwined the Story Be

Reading a discussion about Indigo Prophecy on Slashdot today, someone brought up an interesting perspective:

Man, when will these game developers get the idea that *story is not the point*.

Now I backpedal. I realize that some people enjoyed this game, and some *would* like a larger helping of narrative in their games. But every time I see another article talking about narrative as if a lack of it is the one thing holding games back, a little bit of “twitch” gamer in me feels like it’s been kicked in the crotch. There are many of us who don’t want a game whose purpose is to funnel us through a story.

Despite all the talk of cinematic games and making writers on video games a more integral part of the process instead of some hack they hired to slap some cockneyed drivel in an instruction booklet, perhaps it might be worthwhile to step back for a moment and consider if this is something we really want to happen. Using Indigo Prophecy as an example, this was a game that was supposed to be all about the story and the end result, strictly on those merits, is a shoddy shell of a plot and some weirdly unsatisfying gameplay. Maybe we’ve been barking up the wrong tree?

It doesn’t help when people start making Matrix parallels and pointing out that not even strictly narrative mediums like film are always so great about bringing the story in full force. In movies the only thing that can really get in the way of the story is whiz-bang special effects that are expensive and oftentimes repetitive save for those exceedingly rare leaps forward in effects technology. Yet even something as ultimately pointless as that can serve to distract from a lack of serious writing effort. How can it be reasonably expected that game designers will ever look at all the effort that has to go into making a game actually fun to play and say, “No, let’s spend more time on the script instead”?

Then consider the “good ol’ days” of 8-bit NES and even earlier Atari games: Most of those had barely passing nods to storylines and yet are revered in many cases as being spectacular games whose legacy cannot be denied. Can anyone say that Super Mario Brothers 3, as fun as it may have been, was delivering anything remotely resembling a coherent plot? If anything it had an identical plot to the original Super Mario Brothers… and one that can be summarized in half a sentence. Would it have been a better game with a rich and compelling story? Is there such a thing as a gameplay-only video game masterpiece?

Perhaps SMB3 would have been even better with some immersive story elements. It hardly matters: Pure game experiences are not exempt from excellence the same way that a special effects extravaganza is not exempt from being an enjoyable moviegoing experience just because it doesn’t deliver Shakespeare-quality writing. Visceral entertainment has its place and some great games are either purposely or inconsequentially devoid of backstory and linear narrative progression.

What really matters then is when a game tries to bring a story aspect to the table and in doing so fumbles the execution, usually through incompleteness. This is the same valid criticism levelled at the Matrix sequels: Where the first was full of intriguing and well conceptualized plot hooks and ideas, the latter showed a decided lack of follow-through on the part of the writers to have anything beyond a few well conceptualized plot hooks and ideas.

So to a certain extent the Slashdot poster is correct: The story is indeed not the point. A game need not have a bestseller-ready plot to be great, so long as the gameplay compensates for the lack of immersiveness and depth with its own strength. But games that use a narrative device to propel the action forward need to make sure that they don’t fall into the trap of thinking that narrative as just a mechanism whose internal consistency and completeness is secondary to its function in terms of the game. The two aspects must be correctly woven together to create a stronger whole and while perhaps not as strong separately, at least capable of standing alone apart from the other. Consider two opposite examples: Star Wars Knights of the Old Republic has some good gameplay and a solid storyline that remains well executed throughout. One could novelize the plot and come away with perhaps an average book and one could use the game engine without context as a sort of bland role-playing adventure. They exist semi-effectively alone but together create one of the best games of the last five years. Now consider Indigo Prophecy: Without the game, the story would be just as inane as it stands today leaving only the game itself as motivation to compel the progression of the plot. Yet the game mechanics themselves are drab and uninteresting when removed from the context of the game so they don’t provide enough incentive in and of themselves to encourage continuing. Separately weak, combined they are just as weak if not weaker. In fact the only real reason the game is finishable is probably due to its remarkably brief time investment.

It isn’t that stories aren’t important to games, it’s merely that stories aren’t treated as important. Gamers like the Slashdot poster who balk at being pushed through a story because they would prefer a more pure gaming experience are not wrong for wanting such, but there will likely always be the types of games which don’t lend themselves to narrative. And when they do pick up story-driven games you can’t blame them for being dissatisfied at the result, especially when it doesn’t seem compelling enough to have interrupted their game-only experience anyway. The solution is not less story in games, but rather better integration and above all, more respect for what positive effects quality writing can have on the finished product.

RSS > Email

I used to think Jakob Neilsen was really on to something. And don’t misunderstand, I still feel that his robot-like usability/simplicity mantra has some merit, but I think he’s getting to the point where he’s no longer really understanding technology and is instead stuck on a 1994 version of the usability meme and stubbornly refusing to budge.

Witness the latest interview on the Wall Street Journal where he discusses RSS. He says that email newsletters are better than RSS feeds because people look forward to them and they can be targetted at specific time periods. He also says that we shouldn’t use the ‘RSS’ moniker because people don’t know what it means and we should say “news feeds” instead.

First of all, go ask Richard Stallman about retroactively re-naming technology. GNU/Linux anyone? Anyone? Yeah, that’s what I thought. Perhaps ‘news feeds’ is a better term. In fact, I’d submit that he’s absolutely right since RSS is only one type of feed and it’s like saying “Kleenex” when you mean “facial tissue.” Still, RSS is easy to type and there are a lot of people who are already really used to calling it RSS. Chances are, the term won’t go away and it almost sounds like Neilsen is rejecting the technology because he doesn’t like the name.

What’s even more insane is that he goes on to trumpet the heavens about the benefits of email newsletters instead. Check it:

With the best ones, it’s like a service you are waiting for and expecting. The email newsletter comes to you; it arrives in your in box, and becomes part of the one place you go to get information. That’s the great strength.

Okay, let’s compare and contrast. I have about 35 news feeds on my Netvibes page. I also subscribe to about six or seven email newsletters including the iTunes weekly, TiVo’s newsletter, Ticketmaster’s events calendar and GameSpot’s “targeted” weekly. Of the newsletters I probably only ever really find anything of value in Ticketmaster’s and even then it’s probably on the level of one out of every three contains a listing for a show I’m interested in seeing and wouldn’t have otherwise known existed. My least favorite is GameSpot’s because no matter how much they try to cater to my preferences, it’s still fluffy, week-old cruft that I either don’t care about or already knew.

Of my 35 feeds, however, I probably read about 25% of the articles that come through. That’s a lot more value to me not because I get that much content from them but because I skip the other 75% not based on time-wasting skim-throughs to get to the good stuff but based on clear information gathered from the linked text and blurbs or fed articles that I can examine one at a time. Take for example my feed from RPGNet: There are probably ten to twelve articles that come through per day and many of them don’t interest me in the least. Yesterday a column came through with the headline and preview text: “Behind the Counter: A Busy Season. Origins, Sales Analysis, Online Sales, and GAMA.” No click. I don’t care about the details of distribution methods for gaming shops. It might have been an interesting article, but I didn’t feel like spending the time finding out, it didn’t sound interesting and I didn’t have to read more than 13 words to determine that. On the other hand the article whose feed read “Keeping Kosher: Balancing Characters and Stories. Character-focused and story-focused players in RPGs.” got a click. I didn’t have to run my eyeballs past the four screens worth of text on the distribution article to get to the character/story article like I would have in a newsletter. That’s great strength, and Neilsen is missing the point.

Vids

New Resurrected rumors about the XBox 360’s price dip started in again today. Now they’re saying that the 360 will drop $100 by Christmas. That would put the good bundle at roughly $300 (actually closer to $325 with tax). I’m not going to suggest that’s cheap in any way, but it is about half the price of the high end PS3’s MSRP.

So will Microsoft actually do this? I mean, as it is your options are to get the feature-complete 360 set for $400 or drop an extra $200 and get the comparable PS3. Maybe Microsoft decides to say, “We’re comfortable with that.” Why not? They’re still ahead of the Sony in terms of game library and price point. Why push it?

I think if MS does go this route it will be because of the psychological marketing concept of “Half Price.” But MS needs to be a little careful here so that “Half Price” doesn’t translate into “Half as Good” when they do their holiday commercial blitz. Which is actually why I think they’ll wait until sometime in early 2007 to drop the price. Their options would be to drop the price and say nothing, letting the comparison shoppers make the realization themselves or to trumpet the price differential. On the one hand you may have a situation where people aren’t aware that the XBox is that much cheaper than the PlayStation and won’t comparison shop at all to figure it out (perhaps choosing instead to go off of a child’s wishlist) but on the other hand you could have people saying, “Why would it be that much cheaper? Is it that much weaker?” Consumers—especially around the holidays when they are buying stuff for other people that they may not be very knowledgable about—can’t always be relied upon to make the smart decision based on the limited information available to those who don’t already know and don’t really care to find out.

And MS would really be better served by waiting a few months to drop the price anyway: It’s almost guaranteed that the PS3 will sell out badly in its first few months of release leading up to Christmas. MS can rest assured that they’ll sit back and sell plenty of units with their stockpile ready to go, filling in where Sony can’t match demand. After Christmas when Sony catches back up and stock comes in, then Microsoft can drop the price reduction axe on Sony. I know if I had $600 to spend on video games I’d rather buy a $300 XBox and $300 worth of games than just a PS3 and some crummy launch title. Not everyone is going to be as flexible as me (and unlike some people, I actually like the original XBox and would probably consider a 360 based on that merit alone) but I bet there are enough people that feel the same way that it has to be a real concern for Sony. Or at least, it ought to be.

Elsewhere, someone has written a pretty amusing list of stuff that has happened while people were waiting for Duke Nukem Forever. I suppose you could do this with any decade-long-or-longer wait (the fourth Indiana Jones movie, anyone?) but it’s pretty funny anyway.

Meanwhile, The Escapist’s 50th issue deals intelligently with women in gaming and suggests that perhaps the gender barrier is more of a feedback loop of media perspective than an actual barrier plus argues that non-sexualized female protagonists (such as young Alice-style girls) might be the correct way to get females to identify with game characters.

It’s a fascinating issue and generally speaking I think the gender barrier is mostly hype because it makes a good common wisdom type hook for fluffy magazine articles (the kind that The Escapist mostly tries to avoid). Women play games quite a bit, I think that they simply tend to be more picky about what they play. Whimsy is spending the last bit of her pregnancy playing Monster Rancher; Dr. Mac reports that the Mrs. is enjoying some of the minigames on the DS and Nik has been known to play plenty of Tetris and Kirby’s Avalance (Puyo Puyo). Video games tend to be defined by the fanboy hype machines like Halo, Madden and Half-Life but excluding the twitch games there are a lot that appeal to women, I think they’re just less willing to want to spend the effort to find something they’ll like.

As an Aside…

  • I picked up Castlevania: Dawn of Sorrow used this weekend. Man, I love this game. Castlevania has been sort of reinvigorated on the GBA but I never got around to trying any of the Aria of Sorrow/Harmony of Dissonance/Orchestra of Discomfort whatever they are. Now I kinda wish I had because Dawn of Sorrow is awesome with a capital Sweet.
  • My Hori screen filters also came in. They are very nice but I put them on wrong because I figured they would be either perfectly sized for the screens (they aren’t) or run slightly large (they don’t) so in both cases the filter comes up a couple of milimeters short on the right side. It’s not a big deal and I should be able to reapply them if necessary but I don’t want to risk messing them all up just now since I just got them put on and for the time being they’re doing the trick.
  • We totally cleaned out our computer/game room this weekend. I think Nik was less than thrilled with the project since it took up most of Saturday and a big chunk of Sunday afternoon, but the end result is that all the piles of paper and other assorted junk are gone from the floor (Mobility: It’s gonna be huge!), my gaming area is actually useable, we have two pretty organized closets, we threw out a slew of random stuff that I have no idea why we were keeping (broken computer parts, non-functioning hair styling products and—I’m not making this up—silverware and cooking utensils that had been packed unwashed two moves ago) and we have a table covered in stuff to trade in/sell/donate. Once all that is gone, we’re about 94% clutter-free.
  • Except for the books. We have a stupid amount of books. I guess in the grand scheme of things there are worse things to have too much of than books. But it’s getting out of control because we have no place to put them so they stack up like modern architectural experiments designed to give engineering students word problems to solve such as “If Nikki has 463 books which weigh between 1 and 3 kilograms, how many can she stack on her nightstand made from particleboard whose maximum load capacity is 100 kilograms before they crash through the floor and kill her downstairs neighbor?” Hopefully we’ll rectify the situation in the next couple of weeks as we’ve picked out an Ikea bookshelf that is 72″ square which is like 18 feet of book-storin’ area that will probably still not hold everything. But it will be better than being convicted of negligent homicide on our neighbors. I mean, I’m guessing.
  • So we’re running through The World’s Largest Dungeon every other week with Lister, Strahd, Fwaaa, Skorn and a few others. Of course, by every other week I mean “We did it one week and said we’d pick it up again in two weeks but then half the party flaked so we just played Magic all night instead.” But whatever.
  • We tried a new Magic tournament type since we were unable to continue the D&D adventure where each person opens a booster pack, chooses one card and then passes the rest to the next player. They do this until all the cards are gone and then go again, switching directions for the pass. At the end you flesh out the decks with some loose land cards and play a best-of-three tournament. It was kind of fun although we were using Mirrodin block boosters for the most part which meant we all had a crazy number of Artifacts and, as usual, I picked Blue as one of my colors so of course my deck was dog slow and I got trounced, eventually being the Ultimate Loser. Still it was fun.
  • Next session (two more weeks… sigh) I’m bringing my new Shadowrun adventure, On the Run so if people flake again (I hope they won’t and that it was a one-time thing due to lots of people being out of town for Father’s Day) we’ll have some kind of cool adventure to try.
  • I must be getting lazy. I used to spend hours and hours working up my own homebrew adventures for all sorts of games. I made adventures that I didn’t even ever plan to run because I knew no one else wanted to play the game. Now it’s so much effort that I’d almost rather run a pre-made adventure and pay the few bucks for it as a trade-off.
  • Want to know why I was nearly crushed by the weight of pretentious poo spewing from Metal Gear Solid 2’s postmodern dialog diharrea and why I couldn’t get more than a few minutes into MGS3 and why I’m wary of MGS4 like a recently-bitten child entering a yard with a sleeping doberman? Because Hideo Kojima is flat out nuts, that’s why. Seriously, does anyone understand what he’s talking about? Ever?
  • I know admitting this marks me as a terrible son, but my dad wrote several books and while I read most of them I didn’t get around to reading one of them (maybe because it was billed as sort of a romance and… well, you know… romance. Gah). Anyway I actually did finally finish it and it was good. One thing that struck me was that in the book there are a couple of scenes where a rapist attacks a college co-ed. In both scenes the narrative voice delivers powerful judgement on the perpetrator by referring to him as both a “coward” and a “fiend.” It struck me mostly because, stylistically, it isn’t something I see very often. I think that usually judgement is left to the reader based on character actions or dialogue but in this case it was specifically necessary that the attacks be described briefly (this is a Christian book after all—detailed descriptions of brutal rapes would fall outside the comfort zone for the audience) and that there not be a lot of dialogue since it comes up later as a plot point. I just thought it was interesting.
  • I went to the doctor on Friday for my stomach issues. He basically gave me some high-strength Pepcid and told me to take it before dinner and to pretty much go on a diet (no fatty foods, no spicy foods, etc.) since he suspected that I might be creating too much stomach acid which was why I felt like junk most evenings. They also took a blood sample to test for ulcers. But what was really amazing was that the lady took two vials of blood in roughly 27 seconds, didn’t hurt me a bit (even when she swapped the vials) and left no discernable bruising. I felt like asking for her autograph.
  • I went for a run on Saturday since my doctor was griping about me slipping off the health wagon. I may have overdone it a bit, as evidenced by the fact that I’ve been walking like I have some sort of mild palsy ever since due to the severe soreness in my legs. Stupid exercise.
  • I finally got Mayfair Games on the phone Friday. We picked up a copy of Settlers of Catan around Christmas time and unfortunately we found that the game was missing all the red road pieces. I sent Mayfair a couple of emails and got form replies back saying they would “contact me shortly.” They must live in some sort of temporal vortex because six months qualifies as “shortly” to no one on this planet. But they have weird office hours so it’s always been a pain to get them on the phone. Having the day off Friday as I did, I finally caught up with them. They promised they would ship the bits out to me today. Forgive me if I don’t hold my breath.

Blog Smog

I don’t necessarily want to suggest that there is something inherently wrong with Gawker Media and their stable of oh-so irreverant ad blogs, but they do have some issues.

As a matter of fact, I think any blog that exists primarily to gain audience so that the site owners can show them ads and only secondarily exists to entertain either reader or writer(s) is going to have some problems. Not mere conflict of interest problems, either, although those will likely crop up—I’m talking more about problems due to the requirements mandated by the owning body’s policies and the general problems coming from blogger tendencies that, frankly, give everyone a bad name.

Consider the recent snipe at Kotaku on Metafuture. Kotaku’s Florian Eckhardt linked to an article with a game designer and summarized it falsely. You can see, occasionally, Gawker-style ad blogs post something of questionable relevance or interest simply to meet quotas or deadlines. Clearly there is a demand to have X number of articles posted per specified time period and I suspect the relative quality requirements for these postings are loose, at least.

But X may actually be a pretty high number. If so that could suggest that these blogs get by because they have something new most of the time that readers log in but not necessarily something good. And in fact since most posts are links to other locations, that simply means that the quality of the on-site commentary is largely irrelevant; the implication is that readers are letting Gawker sites act as link filters (I’ve discussed being a link filter for friends and family before) and don’t care so much about what these sites actually have to say.

Given that perhaps it isn’t so surprising to find a Gawker poster getting the facts on a fairly dense and lengthy interview wrong. But it certainly isn’t good. I’m not suggesting Eckhardt needs to be dragged into the street and shot, but I would seriously consider some sort of repercussions from his employers for misrepresenting (sensationally I might add) someone else’s words.

And here’s where it gets worse: Since the speed and quantity of these types of sites are what seems to matter more than anything else, other sites will pick up the story as gospel truth withouth any fact checking or any research of their own. Consider Slashdot running the interview as a Kotaku story. Clearly the original story came from a different site (Evil Avatar in this case), but rather than bother following a link trail, the Slashdot story poster assumes that Kotaku should get the hit because they linked it.

I know bloggers like to think of themselves as the new face of journalism and all that crap, but it is exactly stuff like this that proves how very wrong they are. And the sad part is that the fix isn’t too terribly difficult anyway: Just click a few extra links to determine where the content originated and never link to or post anything that you haven’t actually read. I imagine it would be immensely frustrating to me if I wrote something and some Gawker-style blog picked it up and then everyone and their cat carried the link but attributed it to the Gawker blog and not me, just because they were the highest traffic site to run the story. It’s basic journalistic integrity and it is basically absent online. So much for ‘New Media.’

With a Cold Sense of Recognition

In in full Short Attention Span Theater mode this day. Forgive.

  • ‘Twas not a good weekend for movies, it seems. We watched March of the Penguins—a film lavished with priase by one and all—and came away from it going, “meh.” I mean, it was a nice nature show and all, but why it was a feature film and not a regular Animal Planet special escapes me.
  • We also tried to watch The Break-Up as it was Nikki’s turn to pick a theater experience. I understand her choice in a way, she likes Jennifer Aniston, she likes comedies and she enjoys romance stories. You might infer from the title that this isn’t that romantic of a movie but then again it was advertised and billed as a romantic comedy. It isn’t. What it is most closely resembles a 105-minute torture session for humans claiming legitimate ownership to more than four brain cells. It isn’t exactly the worst movie I’ve ever seen, but it is quite high up there among the most unpleasant movies I’ve had the displeasure to experience. Among the movie’s primary sins was that it was ostensibly a comedy that utterly failed at any point to be amusing (let alone actually funny) and the one part that could have been comedic was stretched on for ten times longer than the joke had steam to push through. Sad.
  • Got the DS Lite Sunday. After all my yammering about trade-ins and what not, I ended up trading in nothing except some recycled cans for about $25 and then GameStop had a “Buy 2 Used Games, Get 1 Used Game Free” promotion. Since they had Mario Kart DS, Advance Wars Dual Strike and Metroid Prime Hunters used, I got those.
  • Never did get a case or any screen protectors, but I’m ordering the screen protectors online and I’ll probably just do without a case. That’s roughly typical.
  • I like all the games but I have a hard time with the control scheme in Metroid because it involves the stylus, the D-Pad and several of the buttons and triggers and whatnot. It probably takes some practice is all, which I haven’t put in because I’ve been too preoccupied pwning Black Hole forces in Advance Wars.
  • As for the hardware I’m impressed with the unit as a whole. Good battery life, brilliant screens that make good-looking games (Mario Kart DS) remarkable and okay-looking games (Advance Wars) good, and reasonably comfortable. I must confess that I avoid the touchscreen business when possible, perhaps because I lack screen protectors and I don’t wish to tarnish a handsome new electronic device, but more likely because I just don’t dig on it as an improvement in terms of control over regular ol’ D-Pad and buttons. Also the DS Lite is heavier than I expected; it’s far lighter than the brick that was the original DS, but compared to the featherweight GBA SP it’s a beast. I suppose that’s the price to pay for sweet 3D graphics and WiFi capability.
  • My backpack that I carried my work laptop around in ripped last week. It was a really ugly carrying device but I liked it because it had a spot for my little fold-up umbrella, it would (in a pinch) accommodate two laptops, plus it had room for all my random do-dads, a book, a spare floppy drive for the laptop, the laptop’s bulky AC adpater plus my CD case. But it was cheaply made and the zippers were a huge pain to get to work right. Anyway now I’m back down to my old Samsonite laptop case that I originally got for the iBook which holds practically nothing except the laptop, my namebadge/key card and a pack of gum. But it is solid as a rock and I’ve never had any problems zipping it up.
  • Except that time I zipped my favorite shirt into it first thing in the morning and ended up with a big snaggy rip thing across my stomach all day. That was weak.
  • Speaking of weak, I’ve seen people (aside from my brother that is) using the phrase “Weak sauce” quite a lot lately. It even makes an appearance as a catch phrase for one of the (more annoying) characters in Advance Wars. Weird. I kind of assumed my brother had made that up. Unless he invented a meme… Gasp! Scott is Internet Famous!
  • Not really.
  • After much fiddling I think I got my IMAP email working from DreamHost. I love the new hosting company and they have some stellar features but sometimes it seems like getting things to work they way you expect them to is just a few centimeters short of being Really Totally Easy. I’ve noticed this a lot with computing tasks: No matter how good it is, it’s not like working a Microwave. The chasm between, say, a clever bit of software or a clean user interface and RTE is theoretically minute, but it seems like in practice it might as well be the Grand Canyon because no one (not even Apple a lot of the time) can get to that point where you have to want to do something quite unusual before you have to ask for some help.
  • Case in point: I was trying to set up the DS to use my home’s WiFi connection. I was able to do so after a couple of hours’ frustration (also time when I was not actually playing with my new game console so frustration falls a little short, description-wise) and the solution I came up with was to change the type of WEP encryption I was using. This worked great for the DS but of course immediately kicked all other wireless devices off the network. It was a temporary panic moment before I realized how to change the other devices’ settings to reflect the updated environment. My point is that I use Macs at home and it should have been like, “Oh, you want to get your DS on this network? Plink! There you go.”
  • I suppose if that were the case I (and half the people I know and call friends or loved ones) would be out of a job. Viva job security through ineptitude!
  • There is something wrong with me. My stomach starts to hurt and gurgle and get a general bathroom-y feeling after I eat dinner and occasionally after I eat other meals as well, if I eat too much or the wrong thing. I’m seeing a doctor about it, but it’s starting to (ahem) cramp my style.
  • We went up last week to see Beans graduate from eighth grade. I know I graduated from Jr. High with a similar level of pomp and circumstance (Ha! I kill me!), but I remember thinking it was a little overdone considering what our relative accomplishment level was and I had a thought-deja-vu in witnessing the proceedings at Beans’ event. Still, he was class president and got to give the opening speech and his girlfriend was Valedictorian (with something ridiculous like a 4.36 GPA… something I didn’t know was possible since that would mean getting straight A+’s and something else, like—I don’t know—saving twelve drowning people between classes or something). So it was at least quasi-entertaining. There were a couple of musical numbers, and while I don’t recall my mother actually ever telling me that if I didn’t have anything nice to say not to say anything at all, it sounds like a solid policy. One which I will employ at this time.
  • Seriously. Nothing nice to say.
  • I would like to submit, for the records, a few facts. It is June. I live in California. In an area widely regarded for mild weather. It is overcast and cold today. With a chance of rain. What?
  • Stupid non-summer.
  • I keep meaning to watch the World Cup. I actually like watching Futbol, but I think it’s usually on at freaky hours like 7:45 am. I suppose watching World Cup soccer beats working, but I doubt my boss would be thrilled with the “Ole Ole” chant while people are conducting business.
  • Plus he might take back the bonus he told me about yesterday. All things considered it was a lot better than I thought it would be, especially since the targets I and various parts of the company (such as our team, our division, etc) were supposed to meet were graded stuff like “Pretty good, but not great.” If this is what I get for “Pretty good,” I’m fairly intrigued to see what I get for “Great.”

Trade Bait

I’m planning to pick up my shiny new DS Lite this weekend. Aside from the general excitement about new gaming fun, I’ve been mulling over my initial purchases some.

I decided in order to get the stuff I want (and still stay within my budget), I need to unload a few things. Of course trading stuff in to game stores gets you practically nothing but practically nothing is better than literally nothing. Still, I’d rather give other folks the chance to take my stuff for cheap and maybe have them actually get some use out of it rather than sit around. I’ll do my best to beat used prices from major retailers. Can’t promise you won’t find cheaper stuff elsewhere but at least I’m an honest guy and I take care of my stuff… which is more than I can say for Mr. Random Internets Guy. Also, I’m negotiable.

If you’re interested in any of this, please let me know soon. Some of it may be gone by next week, others may still be around so first come first serve and all that. Also, I don’t need hard and fast commitments or cash by tomorrow or anything like that, just a quick note that says, “I saw you were unloading X and I might want to take that off your hands…” will suffice to hold me from trading it in right away.

Here’s the goods:

  • GameBoy Advance SP – Silver. No damage but it is a little scuffed from being in my backpack. I have a new AC adapter (third party… I lost the original) and I’ll send Tetris along with it if you like. EB Games sells them used for $59.99. I’ll take $25 for it OBO.
  • Golden Sun – A fun SNES-style RPG along the lines of Final Fantasy II. EB says $7.99 used; I’ll take $5.
  • Metroid Fusion – It’s fun but hard. It has a cool link up feature with Metroid Prime (although it could have been a lot cooler). It’s $9.99 from EB but kind of hard to find sometimes (at least around here) so I’ll do $5.
  • GameCube – Silver, and includes a Wavebird wireless controller, regular silver wired controller and I’ll toss in your choice of Metroid Prime or Eternal Darkness (unless you’re a kid in which case I’ll give you Metroid so your parents don’t hunt me down for giving you nightmares). EB sells a used GC for $60 and a new Wavebird for $35 (they don’t have a used price on it) so I’ll say $50 OBO for the whole deal.
  • Resident Evil 4 – Best game I’ve played in a long time. No kids, though, it’s too gory. $17.99 at EB for a used copy; I’ll do $12.
  • Halo 2 – You may have heard of it? $25.00 used from EB but yours for only $15 from me. Such a deal.

If you want all the Nintendo stuff (GBA SP and GC plus the games) I’ll throw everything into one box, cover the shipping and give the other game (Metroid or Eternal Darkness) plus a GBA/GC link cable and anything else I have lying around. We can call it $80.

Oh, and while we’re (sorta) talking about Nintendo: Remaking the original Legend of Zelda SNES-style? Yes. Please.

Groans and Eye Rolls

A few links have managed to get my eyes rollin’ before I’ve even completely opened them for the day. Care to join me?

The first article is from Hardcore Gamer and is (yet another) article on getting girls to play video games. How original.

The problem with the article (aside from it saying the same basic things that every single other article with this same title has ever said) is that it falls into the same basic presumptive trap that all other similar articles fall into. The presumption is that there is some secret password or combination of tricks that can be executed to magically unlock the secret gamer in all females (not unlike solving a video game puzzle). I suggest that the very notion is patently false.

I think that in a broad sense there are probably a few games out there that any person could get into. Lots of people who have vicerally negative reactions to video games wouldn’t consider it untoward to play a few rounds of Tetris or Solitare. Of course those are actually video games, but they are so removed from what a lot of people percieve as “gamer games” that they find a class all their own which sits outside that realm in people’s minds, even if technically a distinction does not exist.

But the thrust of the article and the implication it puts forth is not that you might be able to find a handful of games that your girlfriend will tolerate but rather that you can actually convert her into (at least an approximation of) a full-fledged gamer. Which is, of course, a ridiculous notion. There is no more guarantee that you can convince your significant other to join your hobby than there is that she can convince you to get really excited about visiting Sephora, taking ballroom dance classes or shopping for fun. She might, but the guarantee is bogus and misleading.

My opinion is that games are self-selling in a very significant way. And I’m not just talking about video games, either. Lots of game companies and gaming communities spend a lot of time saying, “How can we get more people to play our game?” The truth is that you can market until the cows come home and maybe you’ll get lucky and start a fad or something (witness Pictionary which was everywhere for a while there in the late 80s but realistically is only a ho-hum game) but you generally won’t convince anyone to play a game that doesn’t already want to play it.

Certain things (games in this case) attract certain types of people. I love Science Fiction, strategy games, complex rules, artistic opportunities and collecting stuff: You could easily say that a game like Warhammer 40K was more or less made for me but it wasn’t Games Workshop that came calling to me saying, “Hey, try this game on for size, Mr. Collecting-Strategy-SF-Arty-Rules Guy!” They merely existed, and somewhere in my geekly travels I developed a conscious notion of Warhammer and what it was and what it represented to give it a shot. I wanted to play for years before I actually did not because of some marketing blitz but just because I had a sense before I even knew what the game was like in practice and what the hobby entailed that it was something I could “see myself getting into.” I think I used those exact words when describing it to Nik.

The point is that some girls are going to look at video games and say, “Hey, what’s that all about?” They’ll have a strange sort of passing interest in them. They may not actively play the games, but they could because the interest level is there. And it’s not that they are going to always be thrilled with gaming (especially their guys’ gaming habits), but just that there is either a tolerance or a certain set of preferences and predispositions that make video games more acceptable to them.

In the end it comes down to individuals. I know that Nik will probably very, very rarely—if ever—play a lot of video games. She’s picked up a few puzzle games now and again but for the most part her interest in video games has been hovering somewhere around nil. But for the most part she’s understanding when I play games and she’s more predisposed to other types of gaming (hence why she accompanies me to KublaCon and DunDraCon but probably would take a pass if I ever had a chance to go to E3 or PAX or something similar) which have more social aspects. That’s fine: There is something in there that we both have to accept about each other. But as much as she may love for me to be really excited about purse shopping or whatever, the fact is that I probably am going to only ever be capable of tolerating that she does it without ever really getting on the same page as her about it. I hope she’d be cool with that just as I feel it’s actually better for me to just accept that Nik isn’t a video gamer and if the best I can get is that she doesn’t actively fight me on game-playing (tossing out consoles and the like) that’s certainly good enough.

The second article is this surreal take on why Apple doesn’t care about gaming. The thrust of the article seems to be that video games are all violent death-and-destruction simulations and Apple is a lovey-dovey kind of peace-and-hippies enterprise which eschews video games as unpleasant by-products of an unenlightened Windows world.

Puh-lease.

Boy did this chump ever buy the Apple lifestyle line—including hook and sinker. Come on, buddy, do you really think that Apple is some love-and-harmony utopia with a lickable candy shell? Did Santa Claus tell you so and his story was corroborated by The Tooth Fairy and her entourage of Leprechauns? Cut me some slack. Apple is a business. They want profits.

I’m sorry, were you expecting more? Something profound, perhaps? Nope, sadly, they just want money. As a matter of fact, as a publicly traded company, they are obligated to make money. Anything else? That’s just marketing. Plain, simple and ugly.

I’ll tell you why Apple doesn’t care about gaming: They don’t think there is enough money in it. Could they put out a gaming rig? Sure. But they won’t because they don’t think it will increase sales enough to make a difference.

Florian Eckhardt thinks the reason is that game computers are centered around upgradeability and Apple would rather you buy a new computer than upgrade, which is a valid point. But it still comes down to money: It would cost Apple money in upgrade-system sales to provide an open box system suitable for gaming.

It’s kind of unfortunate, but it is what it is. For the most part I’m content to use Macs for computing stuff and play video games on consoles. The crazy thing about open markets is that I actually have that choice. Not as crazy as the notion that a company would turn down the opportunity to improve their products’ capabilities for some sort of altruism or bravura of concern for the family unit, but still.

Finally, (and this one didn’t annoy me, really, I just wanted to link to it) Tales of a Scorched Earth reviews X-Men 3 and hates it. Or at least compares it unfavorably to the uncomfortably campy Batman Forever (which of course hearalded the second worst movie of all time, Batman and Robin), so I think we agree on one thing: If there is an X-Men 4, it’s going to be dirty booty pants.

Shady or Tasty?

This Help Wanted ad comes courtesy of Nikki’s job search:

FULL TIME OFFICE ASSISTANT
Mon-Fri 8-5 $8/hr. Cook books helpful. Will Train must have basic comp. knowledge 239-5555

What I can’t figure out is if they need someone familair with questionable accounting practices or if they want someone to make them lunch.