Chaos Space Marines Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Daemon Prince 1 6 3 6 5 4 5 3 10 2+ 150
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided
  Daemonic Stature The model is a Daemon Prince. +1S +1T WS6 BS3. Monstrous Creature. May not ride a steed or be transported. (see p.17 Codex: Chaos) "Shoot the big ones!!!!!!!!"" The model may be shot at even if it is within 6" or with a friendly unit, unless it is in close combat. [15]
  Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [5]
  Daemonic Strength The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) [10]
  Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [20]
  Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [20]
  Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [15]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Lieutenant (HQ) 1 5 5 4/8 4 2 5 3 10 3+ 100
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; Power Fist (x1); Combi-Melta
  Personal Icon The model bears a Personal Icon. The Icon is aligned with the same Chaos power as the model. [10]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Lord (HQ) 1 5 5 4 4 3 5 3 10 3+ 79
Independent Character; (see p.39 of Codex: Chaos); Make Sorcerer; Warp Talisman; (see p.19 Codex: Chaos); Mark of Tzeentch; Sorcerer; CC Weapon (x1); Combi-Bolter
Keeper of Secrets (HQ) 1 7 3 7 6 4 4 5 10 -/4+ 160
Keeper of Secrets; Warp Scream
Chosen (Elites) 0 4 4 4 4 1 4 1 10 3+ 384
  Termi. Aspiring Champion 1 4 4 4 4 1 4 3 10 2/5+ [61]
Lightning Claw; Combi-Bolter
    #Terminator Armour Save is 2+/5(I)+, +1 Attack, May Deep Strike. [0]
  Chosen Terminators 7 4 4 4/8 4 1 4 2 10 2/5+ [323]
Chainfist (x2); Power Fist (x1); Power Weapon (x4); Combi-Bolter (x3); Combi-Flamer (x1); Combi-Melta (x1); Heavy Flamer (x1); Reaper Autocannon (x1)
    #Terminator Armour Save is 2+/5(I)+, +1 Attack, May Deep Strike. [0]
Obliterator Cult (Elites) 3 4 4 5/10 4/5 2 4/1 2 9 2/5+ 210
Fearless; Body Weapons; Obliterator Weapons; Deep Strike; Slow and Purposeful; Daemonkin; Power Fist; Autocannon; Heavy Bolter; Lascannon; Missile Launcher; Flamer; TL Meltagun; TL Plasma Gun
  #Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [0]
  #Daemonic Aura The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) [0]
Khorne Berzerkers Chaos Space Marines (Elites) 8 4 4 4 4 1 4 2/3 9 3+ 166
Mark of Khorne; Blood Frenzy; CC Weapon (x4); Chainaxe (x4); Bolt Pistol (x7); Plasma Pistol (x1)
Noise Marines Chaos Space Marines (Elites) 8 4 4 4 4 1 4 1/2* 9 3+ 167
Mark of Slaanesh; Fearless; Warp Scream; CC Weapon (x8); Bolt Pistol (x1); Bolter (x5); Sonic Blaster (x1); Blastmaster (x1)
Thousand Sons Chaos Space Marines (Elites) 8 4 4 4 4 2 4/1 1 9 3+ 254
Mark of Tzeentch; Rubric Sign; Slow and Purposeful; CC Weapon (x8); Bolters
  #Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [0]
  Aspiring Champion 1 4 4 4 4 1 4 2/3 10 3+ [62]
Make Sorcerer; Mark of Tzeentch; Bolt Pistol (x1)
    Warp Blade Daemon Weapon. Power weapon, increases the chances of emeny psychers having a Perils of the Warp attack. (see p.61 Codex: Chaos) [25]
Chaos Space Marines (Troops) 9 4 4 4 4 1 4 1/2* 9 3+ 263
CC Weapon (x9); Bolt Pistol (x3); Bolter (x4); Plasma Gun (x1); Plasma Pistol (x1)
  Aspiring Champion 1 4 4 4/8 4 1 4 2 10 3+ [42]
Power Fist (x1); Bolter
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [75]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
    Havoc Launcher (Range 48", S4, AP6, Heavy 2 Blast.) [25]
Chaos Space Marines (Troops) 9 4 4 4 4 1 4 1/2* 9 3+ 224
CC Weapon (x9); Bolt Pistol (x4); Bolter (x4); Flamer (x1)
  Aspiring Champion 1 4 4 4 4 1 4 2/3 10 3+ [37]
CC Weapon (x1); Plasma Pistol (x1)
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [55]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
    Extra Armour "Crew Stunned" results count as "Crew Shaken". (see p.20 Codex: Chaos) [5]
Chaos Space Marines (Troops) 8 4 4 4 4 1 4 1/2* 9 3+ 204
CC Weapon (x8); Bolt Pistol (x4); Bolter (x4)
  Aspiring Champion 1 4 4 4/8 4 1 4 2/3 10 3+ [42]
Power Fist (x1); Bolt Pistol (x1)
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
Chaos Space Marines (Troops) 17 4 4 4 4 1 4 1/2* 9 3+ 275
Mark of Chaos Undivided; CC Weapon (x17); Bolt Pistol (x8); Bolter (x7); Meltagun (x1); Plasma Pistol (x1)
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Space Marines (Troops) 8 4 4 4 4 1 4 1/2* 9 3+ 117
CC Weapon (x8); Bolt Pistol (x4); Bolter (x3); Heavy Bolter (x1)
Daemonette (Troops) 10 4 - 4 3 1 4 1+1 8 -/5+ 150
Summoned; Invulnerable; Instability; Daemonette; Warp Scream; For addition rules see p.30 Codex: Chaos
  #Daemonic Talons The model may use no other weapons, but will always count as having an additional CCW. (see p.18 Codex: Chaos) [0]
Chaos Bikers (Fast Attack) 4 4 4 4 4/5 1 4 2 9 3+ 207
Iron Steeds; CC Weapon (x3); Bolt Pistol (x1); Combi-Bolter (x2); Flamer (x1); Meltagun (x1); Skilled Riders
  #Chaos Marine Bike
[0]
  #Skilled Riders This unit may re-roll any 1's rolled for difficult terrain tests. [2]
  Aspiring Champion 1 4 4 4 4/5 1 4 3 10 3+ [47]
Bolt Pistol (x1); Combi-Bolter; Skilled Riders
    #Chaos Marine Bike
[0]
Chaos Raptors (Fast Attack) 9 4 4 4 4 1 4 1/2* 9 3+ 359
Daemonkin, Hit and Run; CC Weapon (x9); Bolt Pistol (x6); Flamer (x1); Meltagun (x1); Plasma Gun (x1); Frag Grenades; Krak Grenades
  #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
  #Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [0]
  Aspiring Champion 1 4 4 4 4 1 4 2/3 10 3+ [72]
Lightning Claws (pair); Frag Grenades; Krak Grenades
    #Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [0]
    #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
Screamers (Fast Attack) 5 4 - 4 4 1 5 1 8 -/5+ 75
Summoned; Invulnerable; Instability; Screamers; For addition rules see p.33 Codex: Chaos; Claws and Fangs; Unit is equipped with claws and fangs.
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [0]
  #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
Chaos Defiler (Heavy Support) 1 WS: 2 BS: 4 S: 8 I: 4 A: 2 180
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Monstrous Creature; Battle Cannon; TL Lascannons; Heavy Flamer
  #Daemonic Possession Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) [0]
Chaos Havocs (Heavy Support) 5 4 4 4 4 1 4 1/2* 9 3+ 212
CC Weapon (x5); Bolt Pistol (x1); Autocannon (x1); Heavy Bolter (x1); Lascannon (x1); Missile Launcher (x1)
  Aspiring Champion 1 4 4 4/8 4 1 4 2/3 10 3+ [52]
Power Fist (x1); Plasma Pistol (x1)
Chaos Dreadnought (Heavy Support) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 3 120
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dreadnought CCW; w/TL Bolters; Plasma Cannon
  Extra Armour "Crew Stunned" results count as "Crew Shaken". (see p.20 Codex: Chaos) [5]
Chaos Dreadnought (Heavy Support) 1 WS: 4 BS: 4 S: 6 I: 4 A: 2 115
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Missile Launcher; TL Heavy Bolter
Chaos Land Raider (Heavy Support) 1 BS: 4 Front: 14 Side: 14 Rear: 14 255
Transport; Fire Points:0;Access Points:3; Fire Control; Infernal Device; TL Heavy Bolter; TL Lascannons
  Dozer Blade May re-roll failed Difficult Terrain tests. (see p.20 Codex: Chaos) [5]
Chaos Predator (Heavy Support) 1 BS: 4 Front: 13 Side: 11 Rear: 10 130
Dedication to Slaanesh; Autocannon; Heavy Bolter Sponsons
  #Warp Amp Enemy units in proximity have reduced Ld. (see p.55 Codex: Chaos) [20]
Option Footnotes:
  * Notes 1 Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit.
  * Notes 2 Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons.
  Autocannon 48" R, S7, AP4, Heavy 2
  Battle Cannon 72" R, S8, AP3, Ordnance 1/Blast or G36"-72", S8, AP3, Barrage, Causes Pinning
  Blastmaster (36" R, S5, AP5, Assault 2, Causes Pinning) or (36" R, S8, AP 4, Heavy 1, Blast)
  Bolt Pistol 12" R, S4, AP5, Pistol
  Bolter 24" R, S4, AP5, Rapid Fire
  Bolters 24" R, S4, AP5, Rapid Fire
  Chainaxe The best armor save available against a Khornate Chainaxe is 4+
  Chainfist No Armour Save; Strikes last; Doubles Strength; 2D6+Strength for AP
  Combi-Bolter 24" R, S4, AP5, Rapid Fire, Twin-linked
  Combi-Flamer 24" R, S4, AP5, Rapid Fire, Fire as Flamer once per battle (Template, S4, AP5 Assault 1, No cover save).
  Combi-Melta 24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6").
  Flamer Template, S4, AP5, Assault 1, No cover save
  Heavy Bolter 36" R, S5, AP4, Heavy 3
  Heavy Bolter Sponsons 36" R, S5, AP4, Heavy 3, Sponson Mounted
  Heavy Flamer Template, S5, AP4, Assault 1, No cover save
  Lascannon 48" R, S9, AP2, Heavy 1
  Lightning Claw Power Weapon; Re-roll failed to-wound rolls; Bonus attack only when used as a pair
  Lightning Claws (pair) Power Weapon; Re-roll failed to-wound rolls; Bonus attack only when used as a pair
  Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6"
  Missile Launcher 48" R, S8, AP3, Heavy1 or S4, AP6, Heavy 1 Blast (Blast only for Obliterator Cult)
  Plasma Cannon 36" R, S7, AP2, Heavy 1 Blast.
  Plasma Gun 24" R, S7, AP2, Rapid Fire, Gets hot
  Plasma Pistol 12" R, S7, AP2, Pistol, Gets hot
  Power Fist No Armour Save; Strikes last; Doubles Strength
  Power Weapon No Armour Save
  Reaper Autocannon 36" R, S7, AP4, Heavy 2, Twin-Linked
  Sonic Blaster 24" R, S4, AP5, Assault 2 or Heavy 3
  TL Heavy Bolter 36" R, S5, AP4, Heavy 3
  TL Lascannons 48" R, S9, AP2, Heavy 1, Twin-Linked
  TL Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6", Twin-Linked
  TL Plasma Gun 24" R, S7, AP2, Rapid Fire, Twin-Linked, Gets hot
  w/TL Bolters 24" R, S4, AP5, Rapid Fire, Twin-linked (mounted on Dreadnought CCW)
Total Army Cost: 4556 Pts.
Notes:
Units which become Elites due to a Mark of Chaos may only take the 'Count as Troops' option if the Army Commander bears the same Mark.

Models in Army: 138


Validation Results:
Your army must include one (and only one) General!
Too many units of 'Chaos Lord (HQ)' in roster (max 1).
Composition group 'HQ' does not satisfy requirements (>=1unit <=2unit).
Composition group 'Elite' does not satisfy requirements (<=3unit).
Composition group 'Hvy. Supp.' does not satisfy requirements (<=3unit).

Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 4 -2 489 n/a 10%
Elite (<=3unit) 5 -2 1181 n/a 25%
Troops (>=2unit <=6unit) 6 0 1233 n/a 27%
Fst. Atck. (<=3unit) 3 0 641 n/a 14%
Hvy. Supp. (<=3unit) 6 -3 1012 n/a 22%
Other (N/A) 0 n/a 0 n/a 0%
Equipment Summary 29 n/a 278 n/a 6%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.