Chaos Space Marines Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaos Lieutenant (HQ) 1 5 5 4/8 4 2 5 3 10 3+ 100
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; Power Fist (x1); Combi-Melta
  Personal Icon The model bears a Personal Icon. The Icon is aligned with the same Chaos power as the model. [10]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chosen (Elites) 0 4 4 4 4 1 4 1 10 3+ 228
  Chosen Terminators 5 4 4 4/8 4 1 4 2 10 2/5+ [228]
Chainfist (x1); Power Fist (x1); Power Weapon (x3); Combi-Bolter (x2); Combi-Flamer (x1); Combi-Melta (x1); Reaper Autocannon (x1)
    #Terminator Armour Save is 2+/5(I)+, +1 Attack, May Deep Strike. [0]
Obliterator Cult (Elites) 1 4 4 5/10 4/5 2 4/1 2 9 2/5+ 70
Fearless; Body Weapons; Obliterator Weapons; Deep Strike; Slow and Purposeful; Daemonkin; Power Fist; Autocannon; Heavy Bolter; Lascannon; Missile Launcher; Flamer; TL Meltagun; TL Plasma Gun
  #Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [0]
  #Daemonic Aura The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) [0]
Khorne Berzerkers Chaos Space Marines (Elites) 8 4 4 4 4 1 4 2/3 9 3+ 166
Mark of Khorne; Blood Frenzy; CC Weapon (x4); Chainaxe (x4); Bolt Pistol (x7); Plasma Pistol (x1)
Thousand Sons Chaos Space Marines (Elites) 8 4 4 4 4 2 4/1 1 9 3+ 254
Mark of Tzeentch; Rubric Sign; Slow and Purposeful; CC Weapon (x8); Bolters
  #Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [0]
  Aspiring Champion 1 4 4 4 4 1 4 2/3 10 3+ [62]
Make Sorcerer; Mark of Tzeentch; Bolt Pistol (x1)
    Warp Blade Daemon Weapon. Power weapon, increases the chances of emeny psychers having a Perils of the Warp attack. (see p.61 Codex: Chaos) [25]
Chaos Space Marines (Troops) 9 4 4 4 4 1 4 1/2* 9 3+ 263
CC Weapon (x9); Bolt Pistol (x3); Bolter (x4); Plasma Gun (x1); Plasma Pistol (x1)
  Aspiring Champion 1 4 4 4/8 4 1 4 2 10 3+ [42]
Power Fist (x1); Bolter
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [75]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
    Havoc Launcher (Range 48", S4, AP6, Heavy 2 Blast.) [25]
Chaos Space Marines (Troops) 7 4 4 4 4 1 4 1/2* 9 3+ 142
Mark of Chaos Undivided; CC Weapon (x7); Bolt Pistol (x3); Bolter (x3); Meltagun (x1)
  Aspiring Champion 1 4 4 4 4 1 4 2/3 10 3+ [27]
CC Weapon (x1); Bolt Pistol (x1)
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Space Marines (Troops) 9 4 4 4 4 1 4 1/2* 9 3+ 169
CC Weapon (x9); Bolt Pistol (x4); Bolter (x4); Flamer (x1)
  Aspiring Champion 1 4 4 4 4 1 4 2/3 10 3+ [37]
CC Weapon (x1); Plasma Pistol (x1)
Chaos Bikers (Fast Attack) 3 4 4 4 4/5 1 4 2 9 3+ 165
Iron Steeds; CC Weapon (x2); Bolt Pistol (x1); Combi-Bolter (x2); Meltagun (x1); Skilled Riders
  #Chaos Marine Bike
[0]
  #Skilled Riders This unit may re-roll any 1's rolled for difficult terrain tests. [2]
  Aspiring Champion 1 4 4 4 4/5 1 4 3 10 3+ [47]
Bolt Pistol (x1); Combi-Bolter; Skilled Riders
    #Chaos Marine Bike
[0]
Chaos Raptors (Fast Attack) 5 4 4 4 4 1 4 1/2* 9 3+ 233
Daemonkin, Hit and Run; CC Weapon (x5); Bolt Pistol (x3); Flamer (x1); Meltagun (x1); Frag Grenades; Krak Grenades
  #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
  #Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [0]
  Aspiring Champion 1 4 4 4 4 1 4 2/3 10 3+ [72]
Lightning Claws (pair); Frag Grenades; Krak Grenades
    #Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [0]
    #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
Screamers (Fast Attack) 5 4 - 4 4 1 5 1 8 -/5+ 75
Summoned; Invulnerable; Instability; Screamers; For addition rules see p.33 Codex: Chaos; Claws and Fangs; Unit is equipped with claws and fangs.
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [0]
  #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
Chaos Defiler (Heavy Support) 1 WS: 2 BS: 4 S: 8 I: 4 A: 2 180
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Monstrous Creature; Battle Cannon; TL Lascannons; Heavy Flamer
  #Daemonic Possession Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) [0]
Chaos Havocs (Heavy Support) 5 4 4 4 4 1 4 1/2* 9 3+ 140
CC Weapon (x5); Bolt Pistol (x2); Autocannon (x1); Heavy Bolter (x1); Lascannon (x1)
Chaos Dreadnought (Heavy Support) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 3 115
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dreadnought CCW; w/TL Bolters; Plasma Cannon
Option Footnotes:
  * Notes 1 Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit.
  * Notes 2 Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons.
  Autocannon 48" R, S7, AP4, Heavy 2
  Battle Cannon 72" R, S8, AP3, Ordnance 1/Blast or G36"-72", S8, AP3, Barrage, Causes Pinning
  Bolt Pistol 12" R, S4, AP5, Pistol
  Bolter 24" R, S4, AP5, Rapid Fire
  Bolters 24" R, S4, AP5, Rapid Fire
  Chainaxe The best armor save available against a Khornate Chainaxe is 4+
  Chainfist No Armour Save; Strikes last; Doubles Strength; 2D6+Strength for AP
  Combi-Bolter 24" R, S4, AP5, Rapid Fire, Twin-linked
  Combi-Flamer 24" R, S4, AP5, Rapid Fire, Fire as Flamer once per battle (Template, S4, AP5 Assault 1, No cover save).
  Combi-Melta 24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6").
  Flamer Template, S4, AP5, Assault 1, No cover save
  Heavy Bolter 36" R, S5, AP4, Heavy 3
  Heavy Flamer Template, S5, AP4, Assault 1, No cover save
  Lascannon 48" R, S9, AP2, Heavy 1
  Lightning Claws (pair) Power Weapon; Re-roll failed to-wound rolls; Bonus attack only when used as a pair
  Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6"
  Missile Launcher 48" R, S8, AP3, Heavy1 or S4, AP6, Heavy 1 Blast (Blast only for Obliterator Cult)
  Plasma Cannon 36" R, S7, AP2, Heavy 1 Blast.
  Plasma Gun 24" R, S7, AP2, Rapid Fire, Gets hot
  Plasma Pistol 12" R, S7, AP2, Pistol, Gets hot
  Power Fist No Armour Save; Strikes last; Doubles Strength
  Power Weapon No Armour Save
  Reaper Autocannon 36" R, S7, AP4, Heavy 2, Twin-Linked
  TL Lascannons 48" R, S9, AP2, Heavy 1, Twin-Linked
  TL Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6", Twin-Linked
  TL Plasma Gun 24" R, S7, AP2, Rapid Fire, Twin-Linked, Gets hot
  w/TL Bolters 24" R, S4, AP5, Rapid Fire, Twin-linked (mounted on Dreadnought CCW)
Total Army Cost: 2300 Pts.
Notes:
Units which become Elites due to a Mark of Chaos may only take the 'Count as Troops' option if the Army Commander bears the same Mark.

Models in Army: 75


Validation Results:
Composition group 'Elite' does not satisfy requirements (<=3unit).

Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 100 n/a 4%
Elite (<=3unit) 4 -1 718 n/a 31%
Troops (>=2unit <=6unit) 3 3 574 n/a 24%
Fst. Atck. (<=3unit) 3 0 473 n/a 20%
Hvy. Supp. (<=3unit) 3 0 435 n/a 18%
Other (N/A) 0 n/a 0 n/a 0%
Equipment Summary 17 n/a 137 n/a 5%

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