500 Pts - Chaos Space Marines Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaos Lieutenant (HQ) 1 5 5 4/8 4/5 2 5 3 10 3+ 118
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; Power Fist (x1); Combi-Melta
  Daemonic Speed The model *may* move as Cavalry. (see p.18 Codex: Chaos) [15]
  Daemonic Resilience +1 Toughness bonus. (see p.17 Codex: Chaos) [10]
  Krak Grenades
[2]
  Frag Grenades
[1]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Space Marines (Troops) 5 4 4 4 4 1 4 1/2* 9 3+ 86
CC Weapon (x5); Bolt Pistol (x3); Bolter (x1); Flamer (x1)
  #Counter Attack Unengaged models in this unit may make a 6" assault move to get into base contact, after they are charged, and fight as normal without the +1A for charging. [2]
Chaos Space Marines (Troops) 5 4 4 4 4 1 4 1/2* 9 3+ 80
CC Weapon (x5); Bolt Pistol (x3); Bolter (x1); Plasma Gun (x1)
Chaos Space Marines (Troops) 5 4 4 4 4 1 4 1/2* 9 3+ 95
CC Weapon (x5); Bolt Pistol (x3); Lascannon (x1); Meltagun (x1)
Thousand Sons Chaos Space Marines (Elites) 5 4 4 4 4 2 4/1 1 9 3+ 120
Mark of Tzeentch; Rubric Sign; Slow and Purposeful; CC Weapon (x5); Bolters
  #Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [0]
Option Footnotes:
  * Notes 1 Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit.
  * Notes 2 Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons.
  Bolt Pistol 12" R, S4, AP5, Pistol
  Bolter 24" R, S4, AP5, Rapid Fire
  Bolters 24" R, S4, AP5, Rapid Fire
  Combi-Melta 24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6").
  Flamer Template, S4, AP5, Assault 1, No cover save
  Lascannon 48" R, S9, AP2, Heavy 1
  Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6"
  Plasma Gun 24" R, S7, AP2, Rapid Fire, Gets hot
  Power Fist No Armour Save; Strikes last; Doubles Strength
Total Army Cost: 499 Pts.
Notes:
Units which become Elites due to a Mark of Chaos may only take the 'Count as Troops' option if the Army Commander bears the same Mark.

Models in Army: 21


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 118 382 23%
Elite (<=3unit) 1 2 120 380 24%
Troops (>=2unit <=6unit) 3 3 261 239 52%
Fst. Atck. (<=3unit) 0 3 0 500 0%
Hvy. Supp. (<=3unit) 0 3 0 500 0%
Other (N/A) 0 n/a 0 500 0%
Equipment Summary 6 n/a 38 n/a 7%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.