| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Chaos Lieutenant (HQ) |
1 |
5 |
5 |
4/8 |
4/5 |
2 |
5 |
3 |
10 |
3+ |
118 |
|
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; Power Fist (x1); Combi-Melta
|
| Daemonic Speed |
The model *may* move as Cavalry. (see p.18 Codex: Chaos) |
[15] |
| Daemonic Resilience |
+1 Toughness bonus. (see p.17 Codex: Chaos) |
[10] |
| Krak Grenades |
|
[2] |
| Frag Grenades |
|
[1] |
| Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
| Chaos Space Marines (Troops) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
86 |
|
CC Weapon (x5); Bolt Pistol (x3); Bolter (x1); Flamer (x1)
|
| #Counter Attack |
Unengaged models in this unit may make a 6" assault move to get into base contact, after they are charged, and fight as normal without the +1A for charging. |
[2] |
| Chaos Space Marines (Troops) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
80 |
|
CC Weapon (x5); Bolt Pistol (x3); Bolter (x1); Plasma Gun (x1)
|
| Chaos Space Marines (Troops) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
95 |
|
CC Weapon (x5); Bolt Pistol (x3); Lascannon (x1); Meltagun (x1)
|
| Thousand Sons Chaos Space Marines (Elites) |
5 |
4 |
4 |
4 |
4 |
2 |
4/1 |
1 |
9 |
3+ |
120 |
|
Mark of Tzeentch; Rubric Sign; Slow and Purposeful; CC Weapon (x5); Bolters
|
| #Daemonic Essence |
The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) |
[0] |
| Option Footnotes: |
|
|
| * Notes 1 |
Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit. |
|
| * Notes 2 |
Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons. |
|
| Bolt Pistol |
12" R, S4, AP5, Pistol |
|
| Bolter |
24" R, S4, AP5, Rapid Fire |
|
| Bolters |
24" R, S4, AP5, Rapid Fire |
|
| Combi-Melta |
24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6"). |
|
| Flamer |
Template, S4, AP5, Assault 1, No cover save |
|
| Lascannon |
48" R, S9, AP2, Heavy 1 |
|
| Meltagun |
12" R, S8, AP1, Assault 1, +D6 AP within 6" |
|
| Plasma Gun |
24" R, S7, AP2, Rapid Fire, Gets hot |
|
| Power Fist |
No Armour Save; Strikes last; Doubles Strength |
|