| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Chaos Lieutenant (HQ) |
1 |
5 |
5 |
5/10 |
4 |
2 |
5 |
3 |
10 |
3+ |
105 |
|
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; Power Fist (x1); Combi-Melta
|
| Daemonic Strength |
The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) |
[10] |
| Teleport Homer |
|
[5] |
| Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
| Chaos Space Marines (Troops) |
8 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
225 |
|
Mark of Chaos Undivided; CC Weapon (x8); Bolt Pistol (x4); Bolter (x2); Lascannon (x1); Plasma Gun (x1); Krak Grenades; Tank Hunters
|
| #Tank Hunters |
This unit automatically passes Tank Shock tests, and add +1 to all AP rolls made with Heavy or Special Weapons and Melta-bombs or Krak Grenades. |
[3] |
| Aspiring Champion |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
10 |
3+ |
[40] |
|
Mark of Chaos Undivided; Combi-Melta; Krak Grenades; Tank Hunters
|
| Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
| Chaos Space Marines (Troops) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
95 |
|
Mark of Chaos Undivided; CC Weapon (x5); Bolt Pistol (x3); Autocannon (x1); Meltagun (x1)
|
| Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
| Screamers (Fast Attack) |
5 |
4 |
- |
4 |
4 |
1 |
5 |
1 |
8 |
-/5+ |
75 |
|
Summoned; Invulnerable; Instability; Screamers; For addition rules see p.33 Codex: Chaos; Claws and Fangs; Unit is equipped with claws and fangs.
|
| #Furious Charge |
During the assult phase in which this unit charges, they will be at +1In and +1S. |
[0] |
| #Daemonic Flight |
The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) |
[0] |
| Option Footnotes: |
|
|
| * Notes 1 |
Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit. |
|
| Autocannon |
48" R, S7, AP4, Heavy 2 |
|
| Bolt Pistol |
12" R, S4, AP5, Pistol |
|
| Bolter |
24" R, S4, AP5, Rapid Fire |
|
| Combi-Melta |
24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6"). |
|
| Lascannon |
48" R, S9, AP2, Heavy 1 |
|
| Meltagun |
12" R, S8, AP1, Assault 1, +D6 AP within 6" |
|
| Plasma Gun |
24" R, S7, AP2, Rapid Fire, Gets hot |
|
| Power Fist |
No Armour Save; Strikes last; Doubles Strength |
|