500 Pts - Chaos Space Marines Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaos Lieutenant (HQ) 1 5 5 5/10 4 2 5 3 10 3+ 105
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; Power Fist (x1); Combi-Melta
  Daemonic Strength The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) [10]
  Teleport Homer
[5]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Space Marines (Troops) 8 4 4 4 4 1 4 1/2* 9 3+ 225
Mark of Chaos Undivided; CC Weapon (x8); Bolt Pistol (x4); Bolter (x2); Lascannon (x1); Plasma Gun (x1); Krak Grenades; Tank Hunters
  #Tank Hunters This unit automatically passes Tank Shock tests, and add +1 to all AP rolls made with Heavy or Special Weapons and Melta-bombs or Krak Grenades. [3]
  Aspiring Champion 1 4 4 4 4 1 4 2 10 3+ [40]
Mark of Chaos Undivided; Combi-Melta; Krak Grenades; Tank Hunters
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Chaos Space Marines (Troops) 5 4 4 4 4 1 4 1/2* 9 3+ 95
Mark of Chaos Undivided; CC Weapon (x5); Bolt Pistol (x3); Autocannon (x1); Meltagun (x1)
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Screamers (Fast Attack) 5 4 - 4 4 1 5 1 8 -/5+ 75
Summoned; Invulnerable; Instability; Screamers; For addition rules see p.33 Codex: Chaos; Claws and Fangs; Unit is equipped with claws and fangs.
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [0]
  #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
Option Footnotes:
  * Notes 1 Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit.
  Autocannon 48" R, S7, AP4, Heavy 2
  Bolt Pistol 12" R, S4, AP5, Pistol
  Bolter 24" R, S4, AP5, Rapid Fire
  Combi-Melta 24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6").
  Lascannon 48" R, S9, AP2, Heavy 1
  Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6"
  Plasma Gun 24" R, S7, AP2, Rapid Fire, Gets hot
  Power Fist No Armour Save; Strikes last; Doubles Strength
Total Army Cost: 500 Pts.
Notes:
Units which become Elites due to a Mark of Chaos may only take the 'Count as Troops' option if the Army Commander bears the same Mark.

Models in Army: 20


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 105 395 21%
Elite (<=3unit) 0 3 0 500 0%
Troops (>=2unit <=6unit) 2 4 320 180 64%
Fst. Atck. (<=3unit) 1 2 75 425 15%
Hvy. Supp. (<=3unit) 0 3 0 500 0%
Other (N/A) 0 n/a 0 500 0%
Equipment Summary 5 n/a 39 n/a 7%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.