| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Chaos Lieutenant (HQ) |
1 |
5 |
5 |
4/8 |
4 |
2 |
5 |
3 |
10 |
3+ |
92 |
|
Independent Character; (see p.39 of Codex: Chaos); Power Fist (x1); Combi-Melta
|
| Bionics |
Ignore wounds on a D6 roll of 6. Extra rules. (see p.16 Codex: Chaos) |
[5] |
| Krak Grenades |
|
[2] |
| Chaos Space Marines (Troops) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
128 |
|
CC Weapon (x5); Bolt Pistol (x2); Bolter (x1); Flamer (x1); Plasma Gun (x1)
|
| Aspiring Champion |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2 |
10 |
3+ |
[42] |
|
Power Fist (x1); Bolter
|
| Chaos Space Marines (Troops) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
70 |
|
CC Weapon (x5); Bolt Pistol (x3); Bolter (x2)
|
| Chaos Havocs (Heavy Support) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
210 |
|
CC Weapon (x5); Bolt Pistol (x1); Autocannon (x1); Heavy Bolter (x1); Lascannon (x1); Plasma Gun (x1); Tank Hunters
|
| #Tank Hunters |
This unit automatically passes Tank Shock tests, and add +1 to all AP rolls made with Heavy or Special Weapons and Melta-bombs or Krak Grenades. |
[3] |
| Aspiring Champion |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
10 |
3+ |
[40] |
|
CC Weapon (x1); Combi-Melta; Tank Hunters
|
| #Tank Hunters |
This unit automatically passes Tank Shock tests, and add +1 to all AP rolls made with Heavy or Special Weapons and Melta-bombs or Krak Grenades. |
[3] |
| Option Footnotes: |
|
|
| * Notes 1 |
Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit. |
|
| Autocannon |
48" R, S7, AP4, Heavy 2 |
|
| Bolt Pistol |
12" R, S4, AP5, Pistol |
|
| Bolter |
24" R, S4, AP5, Rapid Fire |
|
| Combi-Melta |
24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6"). |
|
| Flamer |
Template, S4, AP5, Assault 1, No cover save |
|
| Heavy Bolter |
36" R, S5, AP4, Heavy 3 |
|
| Lascannon |
48" R, S9, AP2, Heavy 1 |
|
| Plasma Gun |
24" R, S7, AP2, Rapid Fire, Gets hot |
|
| Power Fist |
No Armour Save; Strikes last; Doubles Strength |
|