500 Pts - Chaos Space Marines Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaos Lieutenant (HQ) 1 5 5 4/8 4 2 5 3 10 3+ 93
Independent Character; (see p.39 of Codex: Chaos); Power Fist (x1); Combi-Melta
  Krak Grenades
[2]
  Frag Grenades
[1]
  Melta-Bombs
[5]
Chaos Space Marines (Troops) 5 4 4 4 4 1 4 1 9 3+ 85
CC Weapon (x5); Bolter (x4); Lascannon (x1)
Chaos Space Marines (Troops) 5 4 4 4 4 1 4 1/2* 9 3+ 76
CC Weapon (x5); Bolt Pistol (x4); Flamer (x1)
Khorne Berzerkers Chaos Space Marines (Elites) 5 4 4 4 4 1 4 2/3* 9 3+ 126
Mark of Khorne; Blood Frenzy; CC Weapon (x4); Chainaxe (x1); Bolt Pistol (x3); Bolter (x1); Plasma Pistol (x1); Frag Grenades
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [3]
Thousand Sons Chaos Space Marines (Elites) 5 4 4 4 4 2 4/1 1 9 3+ 120
Mark of Tzeentch; Rubric Sign; Slow and Purposeful; CC Weapon (x5); Bolters
  #Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [0]
Option Footnotes:
  * Notes 1 Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit.
  Bolt Pistol 12" R, S4, AP5, Pistol
  Bolter 24" R, S4, AP5, Rapid Fire
  Bolters 24" R, S4, AP5, Rapid Fire
  Chainaxe The best armor save available against a Khornate Chainaxe is 4+
  Combi-Melta 24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6").
  Flamer Template, S4, AP5, Assault 1, No cover save
  Lascannon 48" R, S9, AP2, Heavy 1
  Plasma Pistol 12" R, S7, AP2, Pistol, Gets hot
  Power Fist No Armour Save; Strikes last; Doubles Strength
Total Army Cost: 500 Pts.
Notes:
Units which become Elites due to a Mark of Chaos may only take the 'Count as Troops' option if the Army Commander bears the same Mark.

Models in Army: 21


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 93 407 18%
Elite (<=3unit) 2 1 246 254 49%
Troops (>=2unit <=6unit) 2 4 161 339 32%
Fst. Atck. (<=3unit) 0 3 0 500 0%
Hvy. Supp. (<=3unit) 0 3 0 500 0%
Other (N/A) 0 n/a 0 500 0%
Equipment Summary 5 n/a 23 n/a 4%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.