2000 Pts – Chaos Space Marines Army Unhallowed Horde: Heavy Support
Unit Name ## WS BS St To Wo In At Ld Save Cost
Lt. Gratch (Lt) 1 5 5 4/8 4 3 5 3 10 2+ 128
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; Power Fist (x1); Combi-Melta
  Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [20]
  Frag Grenades [1]
  Krak Grenades [2]
  Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [15]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Incompositus Terminatus Inimicus (Chosn) 5 4 4 4/8 4 1 4 2 10 2/5+ 228
Chainfist (x1); Power Fist (x1); Power Weapon (x3); Combi-Bolter (x2); Combi-Flamer (x1); Combi-Melta (x1); Reaper Autocannon (x1)
    #Terminator Armour Save is 2+/5(I)+, +1 Attack, May Deep Strike. [0]
Malus Immortalis (Oblit) 1 4 4 5/10 4/5 2 4/1 2 9 2/5+ 70
Fearless; Body Weapons; Obliterator Weapons; Deep Strike; Slow and Purposeful; Daemonkin; Power Fist; Autocannon; Heavy Bolter; Lascannon; Missile Launcher; Flamer; TL Meltagun; TL Plasma Gun
  #Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [0]
  #Daemonic Aura The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) [0]
Unhallowed Berzerkers (CSM) 6 4 4 4 4 1 4 2/3 9 3+ 128
Mark of Khorne; Blood Frenzy; CC Weapon (x2); Chainaxe (x4); Bolt Pistol (x5); Plasma Pistol (x1)
XIV Company (CSM) 9 4 4 4 4 1 4 1/2* 9 3+ 267
CC Weapon (x9); Bolt Pistol (x3); Bolter (x4); Plasma Gun (x1); Plasma Pistol (x1)
  Rustbucket (Champ) 1 4 4 4/8 4 1 4 2 10 3+ [43]
Power Fist (x1); Bolter
    Frag Grenades [1]
  Gleland (Rhino) 1 BS: 4 Front: 11 Side: 11 Rear: 10 [78]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
    Havoc Launcher (Range 48", S4, AP6, Heavy 2 Blast.) [25]
    Smoke Launcher Provides 'cover' for the vehicle for one turn. (see p.20 Codex: Chaos) [3]
XXXII Company (CSM) 7 4 4 4 4 1 4 1/2* 9 3+ 144
Mark of Chaos Undivided; CC Weapon (x7); Bolt Pistol (x3); Bolter (x3); Meltagun (x1)
  1st Sgt. Gibby Drech (Champ) 1 4 4 4 4 1 4 2/3 10 3+ [29]
Mark of Chaos Undivided; CC Weapon (x1); Bolt Pistol (x1)
    Frag Grenades [1]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
XII Company (CSM) 9 4 4 4 4 1 4 1/2* 9 3+ 169
CC Weapon (x9); Bolt Pistol (x4); Bolter (x4); Flamer (x1)
  M. Sgt. Savat Barak (Champ) 1 4 4 4 4 1 4 2/3 10 3+ [37]
CC Weapon (x1); Plasma Pistol (x1)
XIX Mobilized (Biker) 3 4 4 4 4/5 1 4 2 9 3+ 178
Iron Steeds; CC Weapon (x2); Bolt Pistol (x1); Combi-Bolter (x2); Meltagun (x1); Krak Grenades; Skilled Riders
  #Chaos Marine Bike [0]
  #Skilled Riders This unit may re-roll any 1's rolled for difficult terrain tests. [2]
  Cpt. Golve Drech (Champ) 1 4 4 4 4/5 1 4 3 10 3+ [54]
Bolt Pistol (x1); Combi-Bolter; Krak Grenades; Skilled Riders
    #Chaos Marine Bike [0]
    Melta-Bombs [5]
Matanza Squadron (Rapt) 5 4 4 4 4 1 4 1/2* 9 3+ 238
Daemonkin, Hit and Run; CC Weapon (x5); Bolt Pistol (x3); Flamer (x1); Meltagun (x1); Frag Grenades; Krak Grenades
  #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
  #Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [0]
  Baron Oghlime, III (Champ) 1 4 4 4 4 1 4 2/3 10 3+ [77]
Lightning Claws (pair); Frag Grenades; Krak Grenades
    #Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [0]
    #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
    Melta-Bombs [5]
Singulus (Defil) 1 WS: 2 BS: 4 S: 8 I: 4 A: 2 180
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Monstrous Creature; Battle Cannon; TL Lascannons; Heavy Flamer
  #Daemonic Possession Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) [0]
109th Division (Havoc) 5 4 4 4 4 1 4 1/2* 9 3+ 155
CC Weapon (x5); Bolt Pistol (x1); Autocannon (x1); Heavy Bolter (x1); Lascannon (x1); Plasma Gun (x1)
Arkeign (Dread) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 3 115
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dreadnought CCW; w/TL Bolters; Plasma Cannon
  Autocannon 48" R, S7, AP4, Heavy 2
  Battle Cannon 72" R, S8, AP3, Ordnance 1/Blast or G36"-72", S8, AP3, Barrage, Causes Pinning
  Bolt Pistol 12" R, S4, AP5, Pistol
  Bolter 24" R, S4, AP5, Rapid Fire
  Chainaxe The best armor save available against a Khornate Chainaxe is 4+
  Chainfist No Armour Save; Strikes last; Doubles Strength; 2D6+Strength for AP
  Combi-Bolter 24" R, S4, AP5, Rapid Fire, Twin-linked
  Combi-Flamer 24" R, S4, AP5, Rapid Fire, Fire as Flamer once per battle (Template, S4, AP5 Assault 1, No cover save).
  Combi-Melta 24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6").
  Flamer Template, S4, AP5, Assault 1, No cover save
  Heavy Bolter 36" R, S5, AP4, Heavy 3
  Heavy Flamer Template, S5, AP4, Assault 1, No cover save
  Lascannon 48" R, S9, AP2, Heavy 1
  Lightning Claws (pair) Power Weapon; Re-roll failed to-wound rolls; Bonus attack only when used as a pair
  Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6"
  Missile Launcher 48" R, S8, AP3, Heavy1 or S4, AP6, Heavy 1 Blast (Blast only for Obliterator Cult)
  Plasma Cannon 36" R, S7, AP2, Heavy 1 Blast.
  Plasma Gun 24" R, S7, AP2, Rapid Fire, Gets hot
  Plasma Pistol 12" R, S7, AP2, Pistol, Gets hot
  Power Fist No Armour Save; Strikes last; Doubles Strength
  Power Weapon No Armour Save
  Reaper Autocannon 36" R, S7, AP4, Heavy 2, Twin-Linked
  TL Lascannons 48" R, S9, AP2, Heavy 1, Twin-Linked
  TL Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6", Twin-Linked
  TL Plasma Gun 24" R, S7, AP2, Rapid Fire, Twin-Linked, Gets hot
  w/TL Bolters 24" R, S4, AP5, Rapid Fire, Twin-linked (mounted on Dreadnought CCW)
  * Notes 1 Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit.
  * Notes 2 Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons.