1850 Pts - Chaos Space Marines Army Unhallowed Horde - Mobile Strike

Unit Name ## WS BS St To Wo In At Ld Save Cost
Lt. Gratch (Lt) 1 5 5 5/10 4 2 5 3 10 2/5+ 148
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; Power Fist (x1); Combi-Melta
  Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [20]
  Frag Grenades
[1]
  Krak Grenades
[2]
  Daemonic Aura The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) [15]
  Daemonic Strength The model has inhuman physical power. +1 Strength. (see p.18 Codex: Chaos) [10]
  Personal Icon The model bears a Personal Icon. The Icon is aligned with the same Chaos power as the model. [10]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Incompositus Terminatus Inimicus (Chosn) 0 4 4 4 4 1 4 1 10 3+ 228
  Chosen Terminators 5 4 4 4/8 4 1 4 2 10 2/5+ [228]
Chainfist (x1); Power Fist (x1); Power Weapon (x3); Combi-Bolter (x2); Combi-Flamer (x1); Combi-Melta (x1); Reaper Autocannon (x1)
    #Terminator Armour Save is 2+/5(I)+, +1 Attack, May Deep Strike. [0]
Unhallowed Berzerkers (CSM) 5 4 4 4 4 1 4 2/3 9 3+ 119
Mark of Khorne; Blood Frenzy; CC Weapon (x1); Chainaxe (x4); Bolt Pistol (x4); Plasma Pistol (x1)
  #Counter Attack Unengaged models in this unit may make a 6" assault move to get into base contact, after they are charged, and fight as normal without the +1A for charging. [2]
XIV Company (CSM) 9 4 4 4 4 1 4 1/2* 9 3+ 266
CC Weapon (x9); Bolt Pistol (x3); Bolter (x4); Plasma Gun (x1); Plasma Pistol (x1)
  Rustbucket (Champ) 1 4 4 4/8 4 1 4 2 10 3+ [42]
Power Fist (x1); Bolter
  Gleland (Rhino) 1 BS: 4 Front: 11 Side: 11 Rear: 10 [78]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
    Havoc Launcher (Range 48", S4, AP6, Heavy 2 Blast.) [25]
    Smoke Launcher Provides 'cover' for the vehicle for one turn. (see p.20 Codex: Chaos) [3]
XXXII Company (CSM) 9 4 4 4 4 1 4 1/2* 9 3+ 184
Mark of Chaos Undivided; CC Weapon (x9); Bolt Pistol (x4); Bolter (x3); Autocannon (x1); Meltagun (x1)
  1st Sgt. Gibby Drech (Champ) 1 4 4 4 4 1 4 2/3 10 3+ [29]
Mark of Chaos Undivided; CC Weapon (x1); Bolt Pistol (x1)
    Frag Grenades
[1]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
XII Company (CSM) 10 4 4 4 4 1 4 1/2* 9 3+ 201
CC Weapon (x10); Bolt Pistol (x4); Bolter (x4); Lascannon (x1); Flamer (x1)
  M. Sgt. Savat Barak (Champ) 1 4 4 4 4 1 4 2/3 10 3+ [40]
CC Weapon (x1); Plasma Pistol (x1)
    Frag Grenades
[1]
    Krak Grenades
[2]
XIX Mobilized (Biker) 3 4 4 4 4/5 1 4 2 9 3+ 178
Iron Steeds; CC Weapon (x2); Bolt Pistol (x1); Combi-Bolter (x2); Meltagun (x1); Krak Grenades; Skilled Riders
  #Chaos Marine Bike
[0]
  #Skilled Riders This unit may re-roll any 1's rolled for difficult terrain tests. [2]
  Cpt. Golve Drech (Champ) 1 4 4 4 4/5 1 4 3 10 3+ [54]
Bolt Pistol (x1); Combi-Bolter; Krak Grenades; Skilled Riders
    #Chaos Marine Bike
[0]
    Melta-Bombs
[5]
Screamers (Fast Attack) 5 4 - 4 4 1 5 1 8 -/5+ 75
Summoned; Invulnerable; Instability; Screamers; For addition rules see p.33 Codex: Chaos; Claws and Fangs; Unit is equipped with claws and fangs.
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [0]
  #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
Matanza Squadron (Rapt) 5 4 4 4 4 1 4 1/2* 9 3+ 268
Daemonkin, Hit and Run; CC Weapon (x5); Bolt Pistol (x3); Flamer (x1); Meltagun (x1); Frag Grenades; Krak Grenades
  #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
  #Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [0]
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [3]
  #Counter Attack Unengaged models in this unit may make a 6" assault move to get into base contact, after they are charged, and fight as normal without the +1A for charging. [2]
  Baron Oghlime, III (Champ) 1 4 4 4 4 1 4 2/3 10 3+ [82]
Lightning Claws (pair); Frag Grenades; Krak Grenades
    #Daemonic Visage Forces models to make a morale test in CC. (see p.18 Codex: Chaos) [0]
    #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
    Melta-Bombs
[5]
    #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [3]
    #Counter Attack Unengaged models in this unit may make a 6" assault move to get into base contact, after they are charged, and fight as normal without the +1A for charging. [2]
Singulus (Defil) 1 WS: 2 BS: 4 S: 8 I: 4 A: 2 183
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Monstrous Creature; Battle Cannon; TL Lascannons; Heavy Flamer
  #Daemonic Possession Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) [0]
  Smoke Launcher Provides 'cover' for the vehicle for one turn. (see p.20 Codex: Chaos) [3]
Option Footnotes:
  * Notes 1 Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit.
  * Notes 2 Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons.
  Autocannon 48" R, S7, AP4, Heavy 2
  Battle Cannon 72" R, S8, AP3, Ordnance 1/Blast or G36"-72", S8, AP3, Barrage, Causes Pinning
  Bolt Pistol 12" R, S4, AP5, Pistol
  Bolter 24" R, S4, AP5, Rapid Fire
  Chainaxe The best armor save available against a Khornate Chainaxe is 4+
  Chainfist No Armour Save; Strikes last; Doubles Strength; 2D6+Strength for AP
  Combi-Bolter 24" R, S4, AP5, Rapid Fire, Twin-linked
  Combi-Flamer 24" R, S4, AP5, Rapid Fire, Fire as Flamer once per battle (Template, S4, AP5 Assault 1, No cover save).
  Combi-Melta 24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6").
  Flamer Template, S4, AP5, Assault 1, No cover save
  Heavy Flamer Template, S5, AP4, Assault 1, No cover save
  Lascannon 48" R, S9, AP2, Heavy 1
  Lightning Claws (pair) Power Weapon; Re-roll failed to-wound rolls; Bonus attack only when used as a pair
  Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6"
  Plasma Gun 24" R, S7, AP2, Rapid Fire, Gets hot
  Plasma Pistol 12" R, S7, AP2, Pistol, Gets hot
  Power Fist No Armour Save; Strikes last; Doubles Strength
  Power Weapon No Armour Save
  Reaper Autocannon 36" R, S7, AP4, Heavy 2, Twin-Linked
  TL Lascannons 48" R, S9, AP2, Heavy 1, Twin-Linked
Total Army Cost: 1850 Pts.
Notes:
Units which become Elites due to a Mark of Chaos may only take the 'Count as Troops' option if the Army Commander bears the same Mark.

Models in Army: 59


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 148 1702 8%
Elite (<=3unit) 2 1 347 1503 18%
Troops (>=2unit <=6unit) 3 3 651 1199 35%
Fst. Atck. (<=3unit) 3 0 521 1329 28%
Hvy. Supp. (<=3unit) 1 2 183 1667 9%
Other (N/A) 0 n/a 0 1850 0%
Equipment Summary 30 n/a 248 n/a 13%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.