| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Lt. Gratch (Lt) |
1 |
5 |
5 |
4/8 |
4 |
3 |
5 |
3 |
10 |
2/5+ |
375 |
|
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; Power Fist (x1); Combi-Melta
|
| Daemon Armour |
The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) |
[20] |
| Daemonic Aura |
The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) |
[15] |
| Daemonic Essence |
The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) |
[15] |
| Krak Grenades |
|
[2] |
| Chosen Retinue |
0 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
10 |
3+ |
[233] |
| Incompositus Terminatus Inimicus (CTerm) |
5 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2 |
10 |
2/5+ |
[233] |
|
Mark of Chaos Undivided; Chainfist (x1); Power Fist (x1); Power Weapon (x3); Combi-Bolter (x2); Combi-Flamer (x1); Combi-Melta (x1); Reaper Autocannon (x1)
|
| #Terminator Armour |
Save is 2+/5(I)+, +1 Attack, May Deep Strike. |
[0] |
| Mark of Chaos Undivided |
This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. |
- |
| Company XIV (CSM) |
8 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
261 |
|
CC Weapon (x8); Bolt Pistol (x2); Bolter (x4); Meltagun (x1); Plasma Gun (x1); Frag Grenades
|
| Rustbucket (Champ) |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2 |
10 |
3+ |
[43] |
|
Power Fist (x1); Bolter; Frag Grenades
|
| Gleland (Rhino) |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[78] |
|
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
|
| Smoke Launcher |
Provides 'cover' for the vehicle for one turn. (see p.20 Codex: Chaos) |
[3] |
| Havoc Launcher |
(Range 48", S4, AP6, Heavy 2 Blast.) |
[25] |
| Mekkus Squad (CSM) |
8 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
186 |
|
CC Weapon (x8); Bolt Pistol (x3); Bolter (x4); Meltagun (x1)
|
| #Infiltrate |
This unit may infiltrate if the scenario allows it. |
[3] |
| Gibby Drech (Champ) |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
10 |
3+ |
[40] |
|
CC Weapon (x1); Bolt Pistol (x1)
|
| Personal Icon |
The model bears a Personal Icon. The Icon is aligned with the same Chaos power as the model. |
[10] |
| #Infiltrate |
This unit may infiltrate if the scenario allows it. |
[3] |
| Company XII (CSM) |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
137 |
|
CC Weapon (x6); Bolt Pistol (x1); Bolter (x3); Flamer (x1); Meltagun (x1); Do not use Shadrach (Model #8) or Versace (#15) in this configuration.
|
| M. Sgt. Savat Barak (Champ) |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
10 |
3+ |
[37] |
|
CC Weapon (x1); Combi-Melta
|
| Malus Immortalis (Oblit) |
1 |
4 |
4 |
5/10 |
4/5 |
2 |
4/1 |
2 |
9 |
2/5+ |
70 |
|
Fearless; Body Weapons; Obliterator Weapons; Deep Strike; Slow and Purposeful; Daemonkin; Power Fist; Autocannon; Heavy Bolter; Lascannon; Missile Launcher; Flamer; TL Meltagun; TL Plasma Gun
|
| #Daemon Armour |
The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) |
[0] |
| #Daemonic Aura |
The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) |
[0] |
| Unhallowed Sons (CSM) |
8 |
4 |
4 |
4 |
4 |
2 |
4/1 |
1 |
9 |
3+ |
294 |
|
Mark of Tzeentch; Rubric Sign; Slow and Purposeful; CC Weapon (x8); Bolters
|
| #Daemonic Essence |
The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) |
[0] |
| The Meghna (Champ) |
1 |
4 |
4 |
4/6 |
4 |
1 |
4 |
2/3 |
10 |
3+ |
[102] |
|
Make Sorcerer; Mark of Tzeentch; Minor Psychic Power (x1); (see p.19 Codex: Chaos); Bolt Pistol (x1)
|
| #Bolt of Change |
Range 24" Str 8 AP 2 Assault 1 (see p.60 Codex: Chaos) |
[30] |
| Dark Blade |
Daemon Weapon. Power weapon that adds +2 St. (see p.19 Codex: Chaos) |
[25] |
| XIX Mobilized (Biker) |
3 |
4 |
4 |
4 |
4/5 |
1 |
4 |
2 |
9 |
3+ |
124 |
|
Iron Steeds; CC Weapon (x1); Bolt Pistol (x2); Combi-Bolter (x2); Meltagun (x1); Krak Grenades; Skilled Riders
|
| #Chaos Marine Bike |
|
[0] |
| #Skilled Riders |
This unit may re-roll any 1's rolled for difficult terrain tests. |
[2] |
| Singulus (Defil) |
1 |
WS: 2 BS: 4 S: 8 I: 4 A: 2 |
180 |
|
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Monstrous Creature; Battle Cannon; TL Lascannons; Heavy Flamer
|
| #Daemonic Possession |
Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) |
[0] |
| 109th Division (Havoc) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
170 |
|
CC Weapon (x5); Bolt Pistol (x1); Autocannon (x1); Heavy Bolter (x1); Lascannon (x1); Plasma Gun (x1); Tank Hunters
|
| #Tank Hunters |
This unit automatically passes Tank Shock tests, and add +1 to all AP rolls made with Heavy or Special Weapons and Melta-bombs or Krak Grenades. |
[3] |
| Option Footnotes: |
|
|
| * Notes 1 |
Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit. |
|
| * Notes 2 |
Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons. |
|
| Autocannon |
48" R, S7, AP4, Heavy 2 |
|
| Battle Cannon |
72" R, S8, AP3, Ordnance 1/Blast or G36"-72", S8, AP3, Barrage, Causes Pinning |
|
| Bolt Pistol |
12" R, S4, AP5, Pistol |
|
| Bolter |
24" R, S4, AP5, Rapid Fire |
|
| Bolters |
24" R, S4, AP5, Rapid Fire |
|
| Chainfist |
No Armour Save; Strikes last; Doubles Strength; 2D6+Strength for AP |
|
| Combi-Bolter |
24" R, S4, AP5, Rapid Fire, Twin-linked |
|
| Combi-Flamer |
24" R, S4, AP5, Rapid Fire, Fire as Flamer once per battle (Template, S4, AP5 Assault 1, No cover save). |
|
| Combi-Melta |
24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6"). |
|
| Flamer |
Template, S4, AP5, Assault 1, No cover save |
|
| Heavy Bolter |
36" R, S5, AP4, Heavy 3 |
|
| Heavy Flamer |
Template, S5, AP4, Assault 1, No cover save |
|
| Lascannon |
48" R, S9, AP2, Heavy 1 |
|
| Meltagun |
12" R, S8, AP1, Assault 1, +D6 AP within 6" |
|
| Missile Launcher |
48" R, S8, AP3, Heavy1 or S4, AP6, Heavy 1 Blast (Blast only for Obliterator Cult) |
|
| Plasma Gun |
24" R, S7, AP2, Rapid Fire, Gets hot |
|
| Power Fist |
No Armour Save; Strikes last; Doubles Strength |
|
| Power Weapon |
No Armour Save |
|
| Reaper Autocannon |
36" R, S7, AP4, Heavy 2, Twin-Linked |
|
| TL Lascannons |
48" R, S9, AP2, Heavy 1, Twin-Linked |
|
| TL Meltagun |
12" R, S8, AP1, Assault 1, +D6 AP within 6", Twin-Linked |
|
| TL Plasma Gun |
24" R, S7, AP2, Rapid Fire, Twin-Linked, Gets hot |
|