1800 Pts - Chaos Space Marines Army Unhallowed Horde

Unit Name ## WS BS St To Wo In At Ld Save Cost
Lt. Gratch (Lt) 1 5 5 4/8 4 3 5 3 10 2/5+ 375
Independent Character; (see p.39 of Codex: Chaos); Mark of Chaos Undivided; Power Fist (x1); Combi-Melta
  Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [20]
  Daemonic Aura The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) [15]
  Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [15]
  Krak Grenades
[2]
  Chosen Retinue 0 4 4 4 4 1 4 1 10 3+ [233]
    Incompositus Terminatus Inimicus (CTerm) 5 4 4 4/8 4 1 4 2 10 2/5+ [233]
Mark of Chaos Undivided; Chainfist (x1); Power Fist (x1); Power Weapon (x3); Combi-Bolter (x2); Combi-Flamer (x1); Combi-Melta (x1); Reaper Autocannon (x1)
      #Terminator Armour Save is 2+/5(I)+, +1 Attack, May Deep Strike. [0]
  Mark of Chaos Undivided This unit may re-roll failed Morale checks if all models marked with Chaos Undivided, or are steeds or followers. -
Company XIV (CSM) 8 4 4 4 4 1 4 1/2* 9 3+ 288
CC Weapon (x8); Bolt Pistol (x2); Bolter (x4); Meltagun (x1); Plasma Gun (x1); Frag Grenades
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [3]
  Rustbucket (Champ) 1 4 4 4/8 4 1 4 2 10 3+ [46]
Power Fist (x1); Bolter; Frag Grenades
    #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [3]
  Gleland (Rhino) 1 BS: 4 Front: 11 Side: 11 Rear: 10 [78]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
    Smoke Launcher Provides 'cover' for the vehicle for one turn. (see p.20 Codex: Chaos) [3]
    Havoc Launcher (Range 48", S4, AP6, Heavy 2 Blast.) [25]
Mekkus Squad (CSM) 8 4 4 4 4 1 4 1/2* 9 3+ 186
CC Weapon (x8); Bolt Pistol (x3); Bolter (x4); Meltagun (x1)
  #Infiltrate This unit may infiltrate if the scenario allows it. [3]
  Gibby Drech (Champ) 1 4 4 4 4 1 4 2/3 10 3+ [40]
CC Weapon (x1); Bolt Pistol (x1)
    Personal Icon The model bears a Personal Icon. The Icon is aligned with the same Chaos power as the model. [10]
    #Infiltrate This unit may infiltrate if the scenario allows it. [3]
Malus Immortalis (Oblit) 1 4 4 5/10 4/5 2 4/1 2 9 2/5+ 70
Fearless; Body Weapons; Obliterator Weapons; Deep Strike; Slow and Purposeful; Daemonkin; Power Fist; Autocannon; Heavy Bolter; Lascannon; Missile Launcher; Flamer; TL Meltagun; TL Plasma Gun
  #Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [0]
  #Daemonic Aura The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) [0]
Unhallowed Sons (CSM) 8 4 4 4 4 2 4/1 1 9 3+ 294
Mark of Tzeentch; Rubric Sign; Slow and Purposeful; CC Weapon (x8); Bolters
  #Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [0]
  The Meghna (Champ) 1 4 4 4/6 4 1 4 2/3 10 3+ [102]
Make Sorcerer; Mark of Tzeentch; Minor Psychic Power (x1); (see p.19 Codex: Chaos); Bolt Pistol (x1)
    #Bolt of Change Range 24" Str 8 AP 2 Assault 1 (see p.60 Codex: Chaos) [30]
    Dark Blade Daemon Weapon. Power weapon that adds +2 St. (see p.19 Codex: Chaos) [25]
XIX Mobilized (Biker) 4 4 4 4 4/5 1 4 2 9 3+ 162
Iron Steeds; CC Weapon (x2); Bolt Pistol (x2); Combi-Bolter (x3); Meltagun (x1); Krak Grenades; Skilled Riders
  #Chaos Marine Bike
[0]
  #Skilled Riders This unit may re-roll any 1's rolled for difficult terrain tests. [2]
Singulus (Defil) 1 WS: 2 BS: 4 S: 8 I: 4 A: 2 180
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Monstrous Creature; Battle Cannon; TL Lascannons; Heavy Flamer
  #Daemonic Possession Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) [0]
109th Division (Havoc) 5 4 4 4 4 1 4 1/2* 9 3+ 170
CC Weapon (x5); Bolt Pistol (x1); Autocannon (x1); Heavy Bolter (x1); Lascannon (x1); Plasma Gun (x1); Tank Hunters
  #Tank Hunters This unit automatically passes Tank Shock tests, and add +1 to all AP rolls made with Heavy or Special Weapons and Melta-bombs or Krak Grenades. [3]
Screamers (Fast Attack) 5 4 - 4 4 1 5 1 8 -/5+ 75
Summoned; Invulnerable; Instability; Screamers; For addition rules see p.33 Codex: Chaos; Claws and Fangs; Unit is equipped with claws and fangs.
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [0]
  #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
Option Footnotes:
  * Notes 1 Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit.
  * Notes 2 Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons.
  Autocannon 48" R, S7, AP4, Heavy 2
  Battle Cannon 72" R, S8, AP3, Ordnance 1/Blast or G36"-72", S8, AP3, Barrage, Causes Pinning
  Bolt Pistol 12" R, S4, AP5, Pistol
  Bolter 24" R, S4, AP5, Rapid Fire
  Bolters 24" R, S4, AP5, Rapid Fire
  Chainfist No Armour Save; Strikes last; Doubles Strength; 2D6+Strength for AP
  Combi-Bolter 24" R, S4, AP5, Rapid Fire, Twin-linked
  Combi-Flamer 24" R, S4, AP5, Rapid Fire, Fire as Flamer once per battle (Template, S4, AP5 Assault 1, No cover save).
  Combi-Melta 24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6").
  Flamer Template, S4, AP5, Assault 1, No cover save
  Heavy Bolter 36" R, S5, AP4, Heavy 3
  Heavy Flamer Template, S5, AP4, Assault 1, No cover save
  Lascannon 48" R, S9, AP2, Heavy 1
  Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6"
  Missile Launcher 48" R, S8, AP3, Heavy1 or S4, AP6, Heavy 1 Blast (Blast only for Obliterator Cult)
  Plasma Gun 24" R, S7, AP2, Rapid Fire, Gets hot
  Power Fist No Armour Save; Strikes last; Doubles Strength
  Power Weapon No Armour Save
  Reaper Autocannon 36" R, S7, AP4, Heavy 2, Twin-Linked
  TL Lascannons 48" R, S9, AP2, Heavy 1, Twin-Linked
  TL Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6", Twin-Linked
  TL Plasma Gun 24" R, S7, AP2, Rapid Fire, Twin-Linked, Gets hot
Total Army Cost: 1800 Pts.
Notes:
Units which become Elites due to a Mark of Chaos may only take the 'Count as Troops' option if the Army Commander bears the same Mark.

Models in Army: 50


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 142 1658 7%
Elite (<=3unit) 3 0 597 1203 33%
Troops (>=2unit <=6unit) 2 4 474 1326 26%
Fst. Atck. (<=3unit) 2 1 237 1563 13%
Hvy. Supp. (<=3unit) 2 1 350 1450 19%
Other (N/A) 0 n/a 0 1800 0%
Equipment Summary 23 n/a 281 n/a 15%

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