1000 Pts - Chaos Space Marines Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaos Lieutenant (HQ) 1 5 5 4/8 4/5 2 5 3 10 2+ 117
Independent Character; (see p.39 of Codex: Chaos); Power Fist (x1); Combi-Melta
  Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [20]
  Krak Grenades
[2]
  Daemonic Resilience +1 Toughness bonus. (see p.17 Codex: Chaos) [10]
Chaos Space Marines (Troops) 4 4 4 4 4 1 4 1/2* 9 3+ 148
CC Weapon (x4); Bolt Pistol (x2); Bolter (x2)
  Aspiring Champion 1 4 4 4/8 4 1 4 2 10 3+ [42]
Power Fist (x1); Bolter
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
Chaos Space Marines (Troops) 13 4 4 4 4 1 4 1/2* 9 3+ 235
CC Weapon (x13); Bolt Pistol (x7); Bolter (x4); Flamer (x1); Plasma Gun (x1)
  Aspiring Champion 1 4 4 4 4 1 4 2 10 3+ [37]
CC Weapon (x1); Combi-Melta
Thousand Sons Chaos Space Marines (Elites) 5 4 4 4 4 2 4/1 1 9 3+ 222
Mark of Tzeentch; Rubric Sign; Slow and Purposeful; CC Weapon (x5); Bolters
  #Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [0]
  Aspiring Champion 1 4 4 4 4 1 4 2/3 10 3+ [102]
Make Sorcerer; Mark of Tzeentch; Minor Psychic Power (x1); (see p.19 Codex: Chaos); Bolt Pistol (x1)
    #Bolt of Change Range 24" Str 8 AP 2 Assault 1 (see p.60 Codex: Chaos) [30]
    Warp Blade Daemon Weapon. Power weapon, increases the chances of emeny psychers having a Perils of the Warp attack. (see p.61 Codex: Chaos) [25]
Chaos Bikers (Fast Attack) 3 4 4 4 4/5 1 4 2 9 3+ 108
Iron Steeds; CC Weapon (x3); Combi-Bolter (x3); Skilled Riders
  #Chaos Marine Bike
[0]
  #Skilled Riders This unit may re-roll any 1's rolled for difficult terrain tests. [2]
Chaos Havocs (Heavy Support) 5 4 4 4 4 1 4 1 9 3+ 170
CC Weapon (x5); Bolter (x1); Autocannon (x1); Heavy Bolter (x1); Lascannon (x1); Plasma Gun (x1); Tank Hunters
  #Tank Hunters This unit automatically passes Tank Shock tests, and add +1 to all AP rolls made with Heavy or Special Weapons and Melta-bombs or Krak Grenades. [3]
Option Footnotes:
  * Notes 1 Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit.
  * Notes 2 Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons.
  Autocannon 48" R, S7, AP4, Heavy 2
  Bolt Pistol 12" R, S4, AP5, Pistol
  Bolter 24" R, S4, AP5, Rapid Fire
  Bolters 24" R, S4, AP5, Rapid Fire
  Combi-Bolter 24" R, S4, AP5, Rapid Fire, Twin-linked
  Combi-Melta 24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6").
  Flamer Template, S4, AP5, Assault 1, No cover save
  Heavy Bolter 36" R, S5, AP4, Heavy 3
  Lascannon 48" R, S9, AP2, Heavy 1
  Plasma Gun 24" R, S7, AP2, Rapid Fire, Gets hot
  Power Fist No Armour Save; Strikes last; Doubles Strength
Total Army Cost: 1000 Pts.
Notes:
Units which become Elites due to a Mark of Chaos may only take the 'Count as Troops' option if the Army Commander bears the same Mark.

Models in Army: 35


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 117 883 11%
Elite (<=3unit) 1 2 222 778 22%
Troops (>=2unit <=6unit) 2 4 383 617 38%
Fst. Atck. (<=3unit) 1 2 108 892 10%
Hvy. Supp. (<=3unit) 1 2 170 830 17%
Other (N/A) 0 n/a 0 1000 0%
Equipment Summary 9 n/a 108 n/a 10%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.