| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Chaos Lieutenant (HQ) |
1 |
5 |
5 |
4/8 |
4/5 |
2 |
5 |
3 |
10 |
2+ |
117 |
|
Independent Character; (see p.39 of Codex: Chaos); Power Fist (x1); Combi-Melta
|
| Daemon Armour |
The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) |
[20] |
| Krak Grenades |
|
[2] |
| Daemonic Resilience |
+1 Toughness bonus. (see p.17 Codex: Chaos) |
[10] |
| Chaos Space Marines (Troops) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
148 |
|
CC Weapon (x4); Bolt Pistol (x2); Bolter (x2)
|
| Aspiring Champion |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2 |
10 |
3+ |
[42] |
|
Power Fist (x1); Bolter
|
| Chaos Rhino |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[50] |
|
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
|
| Chaos Space Marines (Troops) |
13 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
235 |
|
CC Weapon (x13); Bolt Pistol (x7); Bolter (x4); Flamer (x1); Plasma Gun (x1)
|
| Aspiring Champion |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
10 |
3+ |
[37] |
|
CC Weapon (x1); Combi-Melta
|
| Thousand Sons Chaos Space Marines (Elites) |
5 |
4 |
4 |
4 |
4 |
2 |
4/1 |
1 |
9 |
3+ |
222 |
|
Mark of Tzeentch; Rubric Sign; Slow and Purposeful; CC Weapon (x5); Bolters
|
| #Daemonic Essence |
The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) |
[0] |
| Aspiring Champion |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
10 |
3+ |
[102] |
|
Make Sorcerer; Mark of Tzeentch; Minor Psychic Power (x1); (see p.19 Codex: Chaos); Bolt Pistol (x1)
|
| #Bolt of Change |
Range 24" Str 8 AP 2 Assault 1 (see p.60 Codex: Chaos) |
[30] |
| Warp Blade |
Daemon Weapon. Power weapon, increases the chances of emeny psychers having a Perils of the Warp attack. (see p.61 Codex: Chaos) |
[25] |
| Chaos Bikers (Fast Attack) |
3 |
4 |
4 |
4 |
4/5 |
1 |
4 |
2 |
9 |
3+ |
108 |
|
Iron Steeds; CC Weapon (x3); Combi-Bolter (x3); Skilled Riders
|
| #Chaos Marine Bike |
|
[0] |
| #Skilled Riders |
This unit may re-roll any 1's rolled for difficult terrain tests. |
[2] |
| Chaos Havocs (Heavy Support) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
9 |
3+ |
170 |
|
CC Weapon (x5); Bolter (x1); Autocannon (x1); Heavy Bolter (x1); Lascannon (x1); Plasma Gun (x1); Tank Hunters
|
| #Tank Hunters |
This unit automatically passes Tank Shock tests, and add +1 to all AP rolls made with Heavy or Special Weapons and Melta-bombs or Krak Grenades. |
[3] |
| Option Footnotes: |
|
|
| * Notes 1 |
Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit. |
|
| * Notes 2 |
Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons. |
|
| Autocannon |
48" R, S7, AP4, Heavy 2 |
|
| Bolt Pistol |
12" R, S4, AP5, Pistol |
|
| Bolter |
24" R, S4, AP5, Rapid Fire |
|
| Bolters |
24" R, S4, AP5, Rapid Fire |
|
| Combi-Bolter |
24" R, S4, AP5, Rapid Fire, Twin-linked |
|
| Combi-Melta |
24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6"). |
|
| Flamer |
Template, S4, AP5, Assault 1, No cover save |
|
| Heavy Bolter |
36" R, S5, AP4, Heavy 3 |
|
| Lascannon |
48" R, S9, AP2, Heavy 1 |
|
| Plasma Gun |
24" R, S7, AP2, Rapid Fire, Gets hot |
|
| Power Fist |
No Armour Save; Strikes last; Doubles Strength |
|