| Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
| Chaos Lieutenant (HQ) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
3 |
10 |
3+ |
308 |
|
Independent Character; (see p.39 of Codex: Chaos); Make Sorcerer; Mark of Tzeentch; Sorcerer; Minor Psychic Power (x1); (see p.19 Codex: Chaos); Bolt Pistol (x1)
|
| #Bolt of Change |
Range 24" Str 8 AP 2 Assault 1 (see p.60 Codex: Chaos) |
[30] |
| Chosen Retinue |
6 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
10 |
3+ |
[212] |
|
Mark of Tzeentch; Sorcerer; CC Weapon (x6); Bolter (x6)
|
| Chaos Rhino |
1 |
BS: 4 Front: 11 Side: 11 Rear: 10 |
[50] |
|
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
|
| Chaos Space Marines (Troops) |
12 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
226 |
|
CC Weapon (x12); Bolt Pistol (x10); Flamer (x1); Plasma Gun (x1)
|
| Aspiring Champion |
1 |
4 |
4 |
4/8 |
4 |
1 |
4 |
2 |
10 |
3+ |
[42] |
|
Power Fist (x1); Bolter
|
| Khorne Berzerkers Chaos Space Marines (Elites) |
8 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3* |
9 |
3+ |
187 |
|
Mark of Khorne; Blood Frenzy; CC Weapon (x7); Chainaxe (x1); Bolt Pistol (x6); Bolter (x1); Plasma Pistol (x1)
|
| #Furious Charge |
During the assult phase in which this unit charges, they will be at +1In and +1S. |
[3] |
| Chaos Space Marines (Troops) |
7 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2* |
9 |
3+ |
98 |
|
CC Weapon (x7); Bolt Pistol (x1); Bolter (x6)
|
| Chaos Defiler (Heavy Support) |
1 |
WS: 2 BS: 4 S: 8 I: 4 A: 2 |
180 |
|
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Monstrous Creature; Battle Cannon; TL Lascannons; Heavy Flamer
|
| #Daemonic Possession |
Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) |
[0] |
| Option Footnotes: |
|
|
| * Notes 1 |
Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit. |
|
| Battle Cannon |
72" R, S8, AP3, Ordnance 1/Blast or G36"-72", S8, AP3, Barrage, Causes Pinning |
|
| Bolt Pistol |
12" R, S4, AP5, Pistol |
|
| Bolter |
24" R, S4, AP5, Rapid Fire |
|
| Chainaxe |
The best armor save available against a Khornate Chainaxe is 4+ |
|
| Combi-Bolter |
24" R, S4, AP5, Rapid Fire, Twin-linked |
|
| Flamer |
Template, S4, AP5, Assault 1, No cover save |
|
| Heavy Flamer |
Template, S5, AP4, Assault 1, No cover save |
|
| Plasma Gun |
24" R, S7, AP2, Rapid Fire, Gets hot |
|
| Plasma Pistol |
12" R, S7, AP2, Pistol, Gets hot |
|
| Power Fist |
No Armour Save; Strikes last; Doubles Strength |
|
| TL Lascannons |
48" R, S9, AP2, Heavy 1, Twin-Linked |
|