1000 Pts - Chaos Space Marines Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Chaos Lieutenant (HQ) 1 5 5 4/8 4 3 5 3 10 2+ 127
Independent Character; (see p.39 of Codex: Chaos); Power Fist (x1); Combi-Melta
  Daemonic Essence The model can draw power from the Warp, adding +1 Wound to its profile. (see p.17 Codex: Chaos) [15]
  Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [20]
  Teleport Homer
[5]
  Krak Grenades
[2]
Chaos Space Marines (Troops) 11 4 4 4 4 1 4 1/2* 9 3+ 206
CC Weapon (x11); Bolt Pistol (x8); Bolter (x2); Plasma Gun (x1)
  Aspiring Champion 1 4 4 4/8 4 1 4 2 10 3+ [42]
Power Fist (x1); Bolter
Chaos Space Marines (Troops) 9 4 4 4 4 1 4 1/2* 9 3+ 219
CC Weapon (x9); Bolt Pistol (x6); Bolter (x2); Flamer (x1)
  Aspiring Champion 1 4 4 4 4 1 4 2 10 3+ [37]
CC Weapon (x1); Combi-Melta
  Chaos Rhino 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Fire Points:1; Access Points:3; If immobilized may spend 1 Chaos turn without firing weapons, and will be mobile on a D6 roll of 6.; Combi-Bolter
Obliterator Cult (Elites) 1 4 4 5/10 4/5 2 4/1 2 9 2/5+ 70
Fearless; Body Weapons; Obliterator Weapons; Deep Strike; Slow and Purposeful; Daemonkin; Power Fist; Autocannon; Heavy Bolter; Lascannon; Missile Launcher; Flamer; TL Meltagun; TL Plasma Gun
  #Daemon Armour The armor has been blessed and sealed by the Chaos Gods. (see p.17 Codex: Chaos) [0]
  #Daemonic Aura The model has a 5+ Invulnerable saving throw. (see p.17 Codex: Chaos) [0]
Chaos Bikers (Fast Attack) 3 4 4 4 4/5 1 4 2 9 3+ 123
Iron Steeds; CC Weapon (x3); Combi-Bolter (x3); Krak Grenades; Skilled Riders; Tank Hunters
  #Chaos Marine Bike
[0]
  #Skilled Riders This unit may re-roll any 1's rolled for difficult terrain tests. [2]
  #Tank Hunters This unit automatically passes Tank Shock tests, and add +1 to all AP rolls made with Heavy or Special Weapons and Melta-bombs or Krak Grenades. [3]
Chaos Defiler (Heavy Support) 1 WS: 2 BS: 4 S: 8 I: 4 A: 2 180
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Monstrous Creature; Battle Cannon; TL Lascannons; Heavy Flamer
  #Daemonic Possession Vehicle may not act as a transport. Ignores "Stunned" and "Shaken" results. (see p.20 Codex: Chaos) [0]
Screamers (Fast Attack) 5 4 - 4 4 1 5 1 8 -/5+ 75
Summoned; Invulnerable; Instability; Screamers; For addition rules see p.33 Codex: Chaos; Claws and Fangs; Unit is equipped with claws and fangs.
  #Furious Charge During the assult phase in which this unit charges, they will be at +1In and +1S. [0]
  #Daemonic Flight The model/unit *may* move as if it has Jump Packs, but may not be transported. (see p.17 Codex: Chaos) [0]
Option Footnotes:
  * Notes 1 Units with two Attack Stats (eg:1/2) are receiving the benefit of an attack modifier, such as 2ccw's or a pistol/ccw combination. If there is a '*' following, this means that the modifier does not apply to all models in the unit.
  * Notes 2 Units with two Toughness Stats (eg:3/4) are receiving the benefit of a modifier, such as a Bike or Mount. The first number is the unmodified Toughness that must be used for double-strength weapons.
  Autocannon 48" R, S7, AP4, Heavy 2
  Battle Cannon 72" R, S8, AP3, Ordnance 1/Blast or G36"-72", S8, AP3, Barrage, Causes Pinning
  Bolt Pistol 12" R, S4, AP5, Pistol
  Bolter 24" R, S4, AP5, Rapid Fire
  Combi-Bolter 24" R, S4, AP5, Rapid Fire, Twin-linked
  Combi-Melta 24" R, S4, AP5, Rapid Fire, Fire as Meltagun once per battle (12" R, S8, AP1, Assault 1, +D6 AP within 6").
  Flamer Template, S4, AP5, Assault 1, No cover save
  Heavy Bolter 36" R, S5, AP4, Heavy 3
  Heavy Flamer Template, S5, AP4, Assault 1, No cover save
  Lascannon 48" R, S9, AP2, Heavy 1
  Missile Launcher 48" R, S8, AP3, Heavy1 or S4, AP6, Heavy 1 Blast (Blast only for Obliterator Cult)
  Plasma Gun 24" R, S7, AP2, Rapid Fire, Gets hot
  Power Fist No Armour Save; Strikes last; Doubles Strength
  TL Lascannons 48" R, S9, AP2, Heavy 1, Twin-Linked
  TL Meltagun 12" R, S8, AP1, Assault 1, +D6 AP within 6", Twin-Linked
  TL Plasma Gun 24" R, S7, AP2, Rapid Fire, Twin-Linked, Gets hot
Total Army Cost: 1000 Pts.
Notes:
Units which become Elites due to a Mark of Chaos may only take the 'Count as Troops' option if the Army Commander bears the same Mark.

Models in Army: 34


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 127 873 12%
Elite (<=3unit) 1 2 70 930 7%
Troops (>=2unit <=6unit) 2 4 425 575 42%
Fst. Atck. (<=3unit) 2 1 198 802 19%
Hvy. Supp. (<=3unit) 1 2 180 820 18%
Other (N/A) 0 n/a 0 1000 0%
Equipment Summary 12 n/a 97 n/a 9%

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